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//! Client-side Wayland connector //! //! ## Overview //! //! This crate provides the interfaces and machinery to safely create //! client applications for the Wayland protocol. It can be used as a rust //! implementation of the protocol or as a wrapper around the system-wide //! `libwayland-client.so` if you enable the `use_system_lib` cargo feature. //! //! The Wayland protocol revolves around the creation of various objects //! and the exchange of messages associated to these objects. The initial //! object is always the `Display`, that you get at initialization of the //! connection, exposed by this crate as `Display::connect_to_env()`. //! //! ## Protocol and messages handling model //! //! The protocol being bi-directional, you can send and receive messages. //! Sending messages is done via methods of Rust objects corresponding to the wayland protocol //! objects, receiving and handling them is done by providing callbacks. //! //! ### Proxies //! //! Wayland objects are represented by proxies, which are handles to them. //! You can interact with them in 4 states: //! //! - As the interface object directly `I`. This representation is the most immediate //! one. It allows you to send requests though this object and can be send accross threads. //! - As a `Proxy<I>`. This representation is suitable if you want to access the proxy as //! a proxy, rather than a wayland object. You can convert between `I` and `Proxy<I>` via //! the `From` and `Into` traits, and get a `&Proxy<I>` from an `I` via the `AsRef` trait. //! - As a `Main<I>`. This represents a main handle to this proxy, and allows you greater //! control of the object, but cannot be shared accros threads. This handle allows you to //! assign filters to the object, and send requests that create new objects. //! - As an `Attached<I>`. If you use more than one event queue (see below), this allows you //! to control on which event queue the children object are created. //! //! There is not a 1 to 1 mapping between Rust object instances and protocol //! objects. Rather, you can think of the Rust objects as `Rc`-like handles to a //! Wayland object. Multiple instances of a Rust object can exist referring to the same //! protocol object. //! //! Similarly, the lifetimes of the protocol objects and the Rust objects are //! not tightly tied. As protocol objects are created and destroyed by protocol //! messages, it can happen that an object gets destroyed while one or more //! Rust objects still refer to it. In such case, these Rust objects will be disabled //! and the `alive()` method on the underlying `Proxy<I>` will start to return `false`. //! //! Sending requests on dead objects will be silently ignored. And if these requests //! would create new objects, these objects will be created dead. //! //! ### Filters //! //! Your wayland objects can receive events from the server, which need to be processed. //! To do so, you can assign `Filter`s to your object. These are specially wrapped closure //! so that several objects can be assigned to the same `Filter`, to ease state sharing //! between the code handling different objects. //! //! If an object is not assigned to any `Filter`, its events will instead be delivered to the //! fallback closure given to its event queue when dispatching it. //! //! ## Event Queues //! //! The Wayland client machinery provides the possibility to have one or more event queues //! handling the processing of received messages. All Wayland objects are associated to an //! event queue, which controls when its events are dispatched. //! //! Events received from the server are stored in an internal buffer, and processed (by calling //! the appropriate callbacks) when the associated event queue is dispatched. //! //! When you send a request creating a new object, this new object will be assigned to an event //! queue depending on the parent object that created it. //! //! - If the request was sent from a `Main<I>` handle, the child object will be assigned to the //! same event queue as its parent. //! - If the request was sent from an `Attached<I>` handle, the child object will be assigned to //! the event queue its parent has been attached to. //! //! At the beginning you'll need to create an event queue and assign the initial `Proxy<WlDisplay>` //! to it. //! //! ## Dynamic linking with `libwayland-client.so` //! //! If you need to gracefully handle the case of a system on which Wayland is not installed (by //! fallbacking to X11 for example), you can do so by activating the `dlopen` cargo feature. //! //! When this is done, the library will be loaded a runtime rather than directly linked. And trying //! to create a `Display` on a system that does not have this library will return a `NoWaylandLib` //! error. #![warn(missing_docs)] #[macro_use] extern crate bitflags; #[cfg(not(feature = "use_system_lib"))] #[macro_use] extern crate downcast_rs as downcast; #[cfg_attr(feature = "use_system_lib", macro_use)] extern crate wayland_sys; mod display; mod event_queue; mod globals; mod proxy; pub use anonymous_object::AnonymousObject; pub use display::{ConnectError, Display, ProtocolError}; pub use event_queue::{EventQueue, QueueToken, ReadEventsGuard}; pub use globals::{GlobalError, GlobalEvent, GlobalImplementor, GlobalManager}; pub use imp::ProxyMap; pub use proxy::{Attached, Main, Proxy}; pub use wayland_commons::{ filter::{DispatchData, Filter}, user_data::UserData, Interface, MessageGroup, NoMessage, }; // rust implementation #[cfg(not(feature = "use_system_lib"))] #[path = "rust_imp/mod.rs"] mod imp; // C-lib based implementation #[cfg(feature = "use_system_lib")] #[path = "native_lib/mod.rs"] mod imp; /// C-associated types /// /// Required for plugging wayland-scanner generated protocols /// or interfacing with C code using wayland objects. pub mod sys { pub use wayland_sys::{client, common}; } pub mod protocol { #![allow(dead_code, non_camel_case_types, unused_unsafe, unused_variables)] #![allow(non_upper_case_globals, non_snake_case, unused_imports)] #![allow(missing_docs, clippy::all)] pub(crate) use crate::{AnonymousObject, Attached, Main, Proxy, ProxyMap}; pub(crate) use wayland_commons::map::{Object, ObjectMetadata}; pub(crate) use wayland_commons::smallvec; pub(crate) use wayland_commons::wire::{Argument, ArgumentType, Message, MessageDesc}; pub(crate) use wayland_commons::{Interface, MessageGroup}; pub(crate) use wayland_sys as sys; include!(concat!(env!("OUT_DIR"), "/wayland_api.rs")); } mod anonymous_object { use super::{Interface, NoMessage, Proxy}; use std::fmt::{self, Debug, Formatter}; /// Anonymous interface /// /// A special Interface implementation representing an /// handle to an object for which the interface is not known. #[derive(Clone, Eq, PartialEq)] pub struct AnonymousObject(pub(crate) Proxy<AnonymousObject>); impl Interface for AnonymousObject { type Request = NoMessage; type Event = NoMessage; const NAME: &'static str = "<anonymous>"; const VERSION: u32 = 0; fn c_interface() -> *const crate::sys::common::wl_interface { std::ptr::null() } } impl AsRef<Proxy<AnonymousObject>> for AnonymousObject { #[inline] fn as_ref(&self) -> &Proxy<Self> { &self.0 } } impl From<Proxy<AnonymousObject>> for AnonymousObject { #[inline] fn from(proxy: Proxy<Self>) -> Self { AnonymousObject(proxy) } } impl From<AnonymousObject> for Proxy<AnonymousObject> { #[inline] fn from(value: AnonymousObject) -> Self { value.0 } } impl Debug for AnonymousObject { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { f.write_fmt(format_args!("{:?}", self.0)) } } } /// Enum of possible argument in an event #[derive(Debug)] pub enum Argument { /// i32 Int(i32), /// u32 Uint(u32), /// float Float(f32), /// CString Str(Option<String>), /// id of a wayland object Object(Option<Proxy<AnonymousObject>>), /// id of a newly created wayland object NewId(Option<Main<AnonymousObject>>), /// Vec<u8> Array(Option<Vec<u8>>), /// RawFd Fd(std::os::unix::io::RawFd), } /// An generic event #[derive(Debug)] pub struct RawEvent { /// Interface of the associated object pub interface: &'static str, /// Opcode of the event pub opcode: u16, /// Name of the event pub name: &'static str, /// Arguments of the message pub args: Vec<Argument>, } /// Generate an enum joining several objects events /// /// This macro allows you to easily create a enum type for use with your message Filters. It is /// used like so: /// /// ```no_run /// # use wayland_client::protocol::{wl_pointer::WlPointer, wl_keyboard::WlKeyboard, wl_surface::WlSurface}; /// # use wayland_client::event_enum; /// event_enum!( /// MyEnum | /// Pointer => WlPointer, /// Keyboard => WlKeyboard, /// Surface => WlSurface /// ); /// ``` /// /// This will generate the following enum, unifying the events from each of the provided interface: /// /// ```ignore /// pub enum MyEnum { /// Pointer { event: WlPointer::Event, object: Main<WlPointer> }, /// Keyboard { event: WlKeyboard::Event, object: Main<WlKeyboard> }, /// Surface { event: WlSurface::Event, object: Main<WlSurface> } /// } /// ``` /// /// It will also generate the appropriate `From<_>` implementation so that a `Filter<MyEnum>` can be /// used as an implementation for `WlPointer`, `WlKeyboard` and `WlSurface`. /// /// If you want to add custom messages to the enum, the macro also supports it: /// /// ```no_run /// # use wayland_client::protocol::{wl_pointer::WlPointer, wl_keyboard::WlKeyboard, wl_surface::WlSurface}; /// # use wayland_client::event_enum; /// # struct SomeType; /// # struct OtherType; /// event_enum!( /// MyEnum | /// Pointer => WlPointer, /// Keyboard => WlKeyboard, /// Surface => WlSurface | /// MyMessage => SomeType, /// OtherMessage => OtherType /// ); /// ``` /// /// will generate the following enum: /// /// ```ignore /// pub enum MyEnum { /// Pointer { event: WlPointer::Event, object: Main<WlPointer> }, /// Keyboard { event: WlKeyboard::Event, object: Main<WlKeyboard> }, /// Surface { event: WlSurface::Event, object: Main<WlSurface> }, /// MyMessage(SomeType), /// OtherMessage(OtherType) /// } /// ``` /// /// as well as implementations of `From<SomeType>` and `From<OtherType>`, so that these types can /// directly be provided into a `Filter<MyEnum>`. #[macro_export] macro_rules! event_enum( ($enu:ident | $($evt_name:ident => $iface:ty),*) => { event_enum!($enu | $($evt_name => $iface),* | ); }; ($enu:ident | $($evt_name:ident => $iface:ty),* | $($name:ident => $value:ty),*) => { pub enum $enu { $( $evt_name { event: <$iface as $crate::Interface>::Event, object: $crate::Main<$iface> }, )* $( $name($value), )* } $( impl From<($crate::Main<$iface>, <$iface as $crate::Interface>::Event)> for $enu { fn from((object, event): ($crate::Main<$iface>, <$iface as $crate::Interface>::Event)) -> $enu { $enu::$evt_name { event, object } } } )* $( impl From<$value> for $enu { fn from(value: $value) -> $enu { $enu::$name(value) } } )* }; );