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use std::cmp; use std::collections::{BTreeSet, VecDeque}; use std::fmt; use std::mem::size_of; use std::ops::{Index, IndexMut}; use ahocorasick::MatchKind; use automaton::Automaton; use classes::{ByteClassBuilder, ByteClasses}; use error::Result; use prefilter::{self, opposite_ascii_case, Prefilter, PrefilterObj}; use state_id::{dead_id, fail_id, usize_to_state_id, StateID}; use Match; /// The identifier for a pattern, which is simply the position of the pattern /// in the sequence of patterns given by the caller. pub type PatternID = usize; /// The length of a pattern, in bytes. pub type PatternLength = usize; /// An Aho-Corasick automaton, represented as an NFA. /// /// This is the classical formulation of Aho-Corasick, which involves building /// up a prefix trie of a given set of patterns, and then wiring up failure /// transitions between states in order to guarantee linear time matching. The /// standard formulation is, technically, an NFA because of these failure /// transitions. That is, one can see them as enabling the automaton to be in /// multiple states at once. Indeed, during search, it is possible to check /// the transitions on multiple states for a single input byte. /// /// This particular implementation not only supports the standard style of /// matching, but also provides a mode for choosing leftmost-first or /// leftmost-longest match semantics. When a leftmost mode is chosen, some /// failure transitions that would otherwise be added are elided. See /// the documentation of `MatchKind` for more details and examples on how the /// match semantics may differ. /// /// If one wants a DFA, then it is necessary to first build an NFA and convert /// it into a DFA. Note, however, that because we've constrained ourselves to /// matching literal patterns, this does not need to use subset construction /// for determinization. Instead, the DFA has at most a number of states /// equivalent to the number of NFA states. The only real difference between /// them is that all failure transitions are followed and pre-computed. This /// uses much more memory, but also executes searches more quickly. #[derive(Clone)] pub struct NFA<S> { /// The match semantics built into this NFA. match_kind: MatchKind, /// The start state id as an index into `states`. start_id: S, /// The length, in bytes, of the longest pattern in this automaton. This /// information is useful for keeping correct buffer sizes when searching /// on streams. max_pattern_len: usize, /// The total number of patterns added to this automaton, including /// patterns that may never be matched. pattern_count: usize, /// The number of bytes of heap used by this NFA's transition table. heap_bytes: usize, /// A prefilter for quickly skipping to candidate matches, if pertinent. prefilter: Option<PrefilterObj>, /// Whether this automaton anchors all matches to the start of input. anchored: bool, /// A set of equivalence classes in terms of bytes. We compute this while /// building the NFA, but don't use it in the NFA's states. Instead, we /// use this for building the DFA. We store it on the NFA since it's easy /// to compute while visiting the the patterns. byte_classes: ByteClasses, /// A set of states. Each state defines its own transitions, a fail /// transition and a set of indices corresponding to matches. /// /// The first state is always the fail state, which is used only as a /// sentinel. Namely, in the final NFA, no transition into the fail state /// exists. (Well, they do, but they aren't followed. Instead, the state's /// failure transition is followed.) /// /// The second state (index 1) is always the dead state. Dead states are /// in every automaton, but only used when leftmost-{first,longest} match /// semantics are enabled. Specifically, they instruct search to stop /// at specific points in order to report the correct match location. In /// the standard Aho-Corasick construction, there are no transitions to /// the dead state. /// /// The third state (index 2) is generally intended to be the starting or /// "root" state. states: Vec<State<S>>, } impl<S: StateID> NFA<S> { /// Returns the equivalence classes of bytes found while constructing /// this NFA. /// /// Note that the NFA doesn't actually make use of these equivalence /// classes. Instead, these are useful for building the DFA when desired. pub fn byte_classes(&self) -> &ByteClasses { &self.byte_classes } /// Returns a prefilter, if one exists. pub fn prefilter_obj(&self) -> Option<&PrefilterObj> { self.prefilter.as_ref() } /// Returns the total number of heap bytes used by this NFA's transition /// table. pub fn heap_bytes(&self) -> usize { self.heap_bytes + self.prefilter.as_ref().map_or(0, |p| p.as_ref().heap_bytes()) } /// Return the length of the longest pattern in this automaton. pub fn max_pattern_len(&self) -> usize { self.max_pattern_len } /// Return the total number of patterns added to this automaton. pub fn pattern_count(&self) -> usize { self.pattern_count } /// Returns the total number of states in this NFA. pub fn state_len(&self) -> usize { self.states.len() } /// Returns the matches for the given state. pub fn matches(&self, id: S) -> &[(PatternID, PatternLength)] { &self.states[id.to_usize()].matches } /// Returns an iterator over all transitions in the given state according /// to the given equivalence classes, including transitions to `fail_id()`. /// The number of transitions returned is always equivalent to the number /// of equivalence classes. pub fn iter_all_transitions<F: FnMut(u8, S)>( &self, byte_classes: &ByteClasses, id: S, f: F, ) { self.states[id.to_usize()].trans.iter_all(byte_classes, f); } /// Returns the failure transition for the given state. pub fn failure_transition(&self, id: S) -> S { self.states[id.to_usize()].fail } /// Returns the next state for the given state and input byte. /// /// Note that this does not follow failure transitions. As such, the id /// returned may be `fail_id`. pub fn next_state(&self, current: S, input: u8) -> S { self.states[current.to_usize()].next_state(input) } fn state(&self, id: S) -> &State<S> { &self.states[id.to_usize()] } fn state_mut(&mut self, id: S) -> &mut State<S> { &mut self.states[id.to_usize()] } fn start(&self) -> &State<S> { self.state(self.start_id) } fn start_mut(&mut self) -> &mut State<S> { let id = self.start_id; self.state_mut(id) } fn iter_transitions_mut(&mut self, id: S) -> IterTransitionsMut<S> { IterTransitionsMut::new(self, id) } fn copy_matches(&mut self, src: S, dst: S) { let (src, dst) = get_two_mut(&mut self.states, src.to_usize(), dst.to_usize()); dst.matches.extend_from_slice(&src.matches); } fn copy_empty_matches(&mut self, dst: S) { let start_id = self.start_id; self.copy_matches(start_id, dst); } fn add_dense_state(&mut self, depth: usize) -> Result<S> { let trans = Transitions::Dense(Dense::new()); let id = usize_to_state_id(self.states.len())?; self.states.push(State { trans, // Anchored automatons do not have any failure transitions. fail: if self.anchored { dead_id() } else { self.start_id }, depth, matches: vec![], }); Ok(id) } fn add_sparse_state(&mut self, depth: usize) -> Result<S> { let trans = Transitions::Sparse(vec![]); let id = usize_to_state_id(self.states.len())?; self.states.push(State { trans, // Anchored automatons do not have any failure transitions. fail: if self.anchored { dead_id() } else { self.start_id }, depth, matches: vec![], }); Ok(id) } } impl<S: StateID> Automaton for NFA<S> { type ID = S; fn match_kind(&self) -> &MatchKind { &self.match_kind } fn anchored(&self) -> bool { self.anchored } fn prefilter(&self) -> Option<&dyn Prefilter> { self.prefilter.as_ref().map(|p| p.as_ref()) } fn start_state(&self) -> S { self.start_id } fn is_valid(&self, id: S) -> bool { id.to_usize() < self.states.len() } fn is_match_state(&self, id: S) -> bool { self.states[id.to_usize()].is_match() } fn get_match( &self, id: S, match_index: usize, end: usize, ) -> Option<Match> { let state = match self.states.get(id.to_usize()) { None => return None, Some(state) => state, }; state.matches.get(match_index).map(|&(id, len)| Match { pattern: id, len, end, }) } fn match_count(&self, id: S) -> usize { self.states[id.to_usize()].matches.len() } fn next_state(&self, mut current: S, input: u8) -> S { // This terminates since: // // 1. `State.fail` never points to fail_id(). // 2. All `State.fail` values point to a state closer to `start`. // 3. The start state has no transitions to fail_id(). loop { let state = &self.states[current.to_usize()]; let next = state.next_state(input); if next != fail_id() { return next; } current = state.fail; } } } /// A representation of an NFA state for an Aho-Corasick automaton. /// /// It contains the transitions to the next state, a failure transition for /// cases where there exists no other transition for the current input byte, /// the matches implied by visiting this state (if any) and the depth of this /// state. The depth of a state is simply the distance from it to the start /// state in the automaton, where the depth of the start state is 0. #[derive(Clone, Debug)] pub struct State<S> { trans: Transitions<S>, fail: S, matches: Vec<(PatternID, PatternLength)>, // TODO: Strictly speaking, this isn't needed for searching. It's only // used when building an NFA that supports leftmost match semantics. We // could drop this from the state and dynamically build a map only when // computing failure transitions, but it's not clear which is better. // Benchmark this. depth: usize, } impl<S: StateID> State<S> { fn heap_bytes(&self) -> usize { self.trans.heap_bytes() + (self.matches.len() * size_of::<(PatternID, PatternLength)>()) } fn add_match(&mut self, i: PatternID, len: PatternLength) { self.matches.push((i, len)); } fn is_match(&self) -> bool { !self.matches.is_empty() } fn get_longest_match_len(&self) -> Option<usize> { // Why is this true? Because the first match in any matching state // will always correspond to the match added to it during trie // construction (since when we copy matches due to failure transitions, // we always append them). Therefore, it follows that the first match // must always be longest since any subsequent match must be from a // failure transition, and a failure transition by construction points // to a proper suffix. A proper suffix is, by definition, smaller. self.matches.get(0).map(|&(_, len)| len) } fn next_state(&self, input: u8) -> S { self.trans.next_state(input) } fn set_next_state(&mut self, input: u8, next: S) { self.trans.set_next_state(input, next); } } /// Represents the transitions for a single dense state. /// /// The primary purpose here is to encapsulate index access. Namely, since a /// dense representation always contains 256 elements, all values of `u8` are /// valid indices. #[derive(Clone, Debug)] struct Dense<S>(Vec<S>); impl<S> Dense<S> where S: StateID, { fn new() -> Self { Dense(vec![fail_id(); 256]) } #[inline] fn len(&self) -> usize { self.0.len() } } impl<S> Index<u8> for Dense<S> { type Output = S; #[inline] fn index(&self, i: u8) -> &S { // SAFETY: This is safe because all dense transitions have // exactly 256 elements, so all u8 values are valid indices. &self.0[i as usize] } } impl<S> IndexMut<u8> for Dense<S> { #[inline] fn index_mut(&mut self, i: u8) -> &mut S { // SAFETY: This is safe because all dense transitions have // exactly 256 elements, so all u8 values are valid indices. &mut self.0[i as usize] } } /// A representation of transitions in an NFA. /// /// Transitions have either a sparse representation, which is slower for /// lookups but uses less memory, or a dense representation, which is faster /// for lookups but uses more memory. In the sparse representation, the absence /// of a state implies a transition to `fail_id()`. Transitions to `dead_id()` /// are still explicitly represented. /// /// For the NFA, by default, we use a dense representation for transitions for /// states close to the start state because it's likely these are the states /// that will be most frequently visited. #[derive(Clone, Debug)] enum Transitions<S> { Sparse(Vec<(u8, S)>), Dense(Dense<S>), } impl<S: StateID> Transitions<S> { fn heap_bytes(&self) -> usize { match *self { Transitions::Sparse(ref sparse) => { sparse.len() * size_of::<(u8, S)>() } Transitions::Dense(ref dense) => dense.len() * size_of::<S>(), } } fn next_state(&self, input: u8) -> S { match *self { Transitions::Sparse(ref sparse) => { for &(b, id) in sparse { if b == input { return id; } } fail_id() } Transitions::Dense(ref dense) => dense[input], } } fn set_next_state(&mut self, input: u8, next: S) { match *self { Transitions::Sparse(ref mut sparse) => { match sparse.binary_search_by_key(&input, |&(b, _)| b) { Ok(i) => sparse[i] = (input, next), Err(i) => sparse.insert(i, (input, next)), } } Transitions::Dense(ref mut dense) => { dense[input] = next; } } } /// Iterate over transitions in this state while skipping over transitions /// to `fail_id()`. fn iter<F: FnMut(u8, S)>(&self, mut f: F) { match *self { Transitions::Sparse(ref sparse) => { for &(b, id) in sparse { f(b, id); } } Transitions::Dense(ref dense) => { for b in AllBytesIter::new() { let id = dense[b]; if id != fail_id() { f(b, id); } } } } } /// Iterate over all transitions in this state according to the given /// equivalence classes, including transitions to `fail_id()`. fn iter_all<F: FnMut(u8, S)>(&self, classes: &ByteClasses, mut f: F) { if classes.is_singleton() { match *self { Transitions::Sparse(ref sparse) => { sparse_iter(sparse, f); } Transitions::Dense(ref dense) => { for b in AllBytesIter::new() { f(b, dense[b]); } } } } else { // In this case, we only want to yield a single byte for each // equivalence class. match *self { Transitions::Sparse(ref sparse) => { let mut last_class = None; sparse_iter(sparse, |b, next| { let class = classes.get(b); if last_class != Some(class) { last_class = Some(class); f(b, next); } }) } Transitions::Dense(ref dense) => { for b in classes.representatives() { f(b, dense[b]); } } } } } } /// Iterator over transitions in a state, skipping transitions to `fail_id()`. /// /// This abstracts over the representation of NFA transitions, which may be /// either in a sparse or dense representation. /// /// This somewhat idiosyncratically borrows the NFA mutably, so that when one /// is iterating over transitions, the caller can still mutate the NFA. This /// is useful when creating failure transitions. #[derive(Debug)] struct IterTransitionsMut<'a, S: StateID + 'a> { nfa: &'a mut NFA<S>, state_id: S, cur: usize, } impl<'a, S: StateID> IterTransitionsMut<'a, S> { fn new(nfa: &'a mut NFA<S>, state_id: S) -> IterTransitionsMut<'a, S> { IterTransitionsMut { nfa, state_id, cur: 0 } } fn nfa(&mut self) -> &mut NFA<S> { self.nfa } } impl<'a, S: StateID> Iterator for IterTransitionsMut<'a, S> { type Item = (u8, S); fn next(&mut self) -> Option<(u8, S)> { match self.nfa.states[self.state_id.to_usize()].trans { Transitions::Sparse(ref sparse) => { if self.cur >= sparse.len() { return None; } let i = self.cur; self.cur += 1; Some(sparse[i]) } Transitions::Dense(ref dense) => { while self.cur < dense.len() { // There are always exactly 255 transitions in dense repr. debug_assert!(self.cur < 256); let b = self.cur as u8; let id = dense[b]; self.cur += 1; if id != fail_id() { return Some((b, id)); } } None } } } } /// A simple builder for configuring the NFA construction of Aho-Corasick. #[derive(Clone, Debug)] pub struct Builder { dense_depth: usize, match_kind: MatchKind, prefilter: bool, anchored: bool, ascii_case_insensitive: bool, } impl Default for Builder { fn default() -> Builder { Builder { dense_depth: 2, match_kind: MatchKind::default(), prefilter: true, anchored: false, ascii_case_insensitive: false, } } } impl Builder { pub fn new() -> Builder { Builder::default() } pub fn build<I, P, S: StateID>(&self, patterns: I) -> Result<NFA<S>> where I: IntoIterator<Item = P>, P: AsRef<[u8]>, { Compiler::new(self)?.compile(patterns) } pub fn match_kind(&mut self, kind: MatchKind) -> &mut Builder { self.match_kind = kind; self } pub fn dense_depth(&mut self, depth: usize) -> &mut Builder { self.dense_depth = depth; self } pub fn prefilter(&mut self, yes: bool) -> &mut Builder { self.prefilter = yes; self } pub fn anchored(&mut self, yes: bool) -> &mut Builder { self.anchored = yes; self } pub fn ascii_case_insensitive(&mut self, yes: bool) -> &mut Builder { self.ascii_case_insensitive = yes; self } } /// A compiler uses a builder configuration and builds up the NFA formulation /// of an Aho-Corasick automaton. This roughly corresponds to the standard /// formulation described in textbooks. #[derive(Debug)] struct Compiler<'a, S: StateID> { builder: &'a Builder, prefilter: prefilter::Builder, nfa: NFA<S>, byte_classes: ByteClassBuilder, } impl<'a, S: StateID> Compiler<'a, S> { fn new(builder: &'a Builder) -> Result<Compiler<'a, S>> { Ok(Compiler { builder, prefilter: prefilter::Builder::new(builder.match_kind) .ascii_case_insensitive(builder.ascii_case_insensitive), nfa: NFA { match_kind: builder.match_kind, start_id: usize_to_state_id(2)?, max_pattern_len: 0, pattern_count: 0, heap_bytes: 0, prefilter: None, anchored: builder.anchored, byte_classes: ByteClasses::singletons(), states: vec![], }, byte_classes: ByteClassBuilder::new(), }) } fn compile<I, P>(mut self, patterns: I) -> Result<NFA<S>> where I: IntoIterator<Item = P>, P: AsRef<[u8]>, { self.add_state(0)?; // the fail state, which is never entered self.add_state(0)?; // the dead state, only used for leftmost self.add_state(0)?; // the start state self.build_trie(patterns)?; self.add_start_state_loop(); self.add_dead_state_loop(); if !self.builder.anchored { if self.match_kind().is_leftmost() { self.fill_failure_transitions_leftmost(); } else { self.fill_failure_transitions_standard(); } } self.close_start_state_loop(); self.nfa.byte_classes = self.byte_classes.build(); if !self.builder.anchored { self.nfa.prefilter = self.prefilter.build(); } self.calculate_size(); Ok(self.nfa) } /// This sets up the initial prefix trie that makes up the Aho-Corasick /// automaton. Effectively, it creates the basic structure of the /// automaton, where every pattern given has a path from the start state to /// the end of the pattern. fn build_trie<I, P>(&mut self, patterns: I) -> Result<()> where I: IntoIterator<Item = P>, P: AsRef<[u8]>, { 'PATTERNS: for (pati, pat) in patterns.into_iter().enumerate() { let pat = pat.as_ref(); self.nfa.max_pattern_len = cmp::max(self.nfa.max_pattern_len, pat.len()); self.nfa.pattern_count += 1; let mut prev = self.nfa.start_id; let mut saw_match = false; for (depth, &b) in pat.iter().enumerate() { // When leftmost-first match semantics are requested, we // specifically stop adding patterns when a previously added // pattern is a prefix of it. We avoid adding it because // leftmost-first semantics imply that the pattern can never // match. This is not just an optimization to save space! It // is necessary for correctness. In fact, this is the only // difference in the automaton between the implementations for // leftmost-first and leftmost-longest. saw_match = saw_match || self.nfa.state(prev).is_match(); if self.builder.match_kind.is_leftmost_first() && saw_match { // Skip to the next pattern immediately. This avoids // incorrectly adding a match after this loop terminates. continue 'PATTERNS; } // Add this byte to our equivalence classes. We don't use these // for NFA construction. These are instead used only if we're // building a DFA. They would technically be useful for the // NFA, but it would require a second pass over the patterns. self.byte_classes.set_range(b, b); if self.builder.ascii_case_insensitive { let b = opposite_ascii_case(b); self.byte_classes.set_range(b, b); } // If the transition from prev using the current byte already // exists, then just move through it. Otherwise, add a new // state. We track the depth here so that we can determine // how to represent transitions. States near the start state // use a dense representation that uses more memory but is // faster. Other states use a sparse representation that uses // less memory but is slower. let next = self.nfa.state(prev).next_state(b); if next != fail_id() { prev = next; } else { let next = self.add_state(depth + 1)?; self.nfa.state_mut(prev).set_next_state(b, next); if self.builder.ascii_case_insensitive { let b = opposite_ascii_case(b); self.nfa.state_mut(prev).set_next_state(b, next); } prev = next; } } // Once the pattern has been added, log the match in the final // state that it reached. self.nfa.state_mut(prev).add_match(pati, pat.len()); // ... and hand it to the prefilter builder, if applicable. if self.builder.prefilter { self.prefilter.add(pat); } } Ok(()) } /// This routine creates failure transitions according to the standard /// textbook formulation of the Aho-Corasick algorithm. /// /// Building failure transitions is the most interesting part of building /// the Aho-Corasick automaton, because they are what allow searches to /// be performed in linear time. Specifically, a failure transition is /// a single transition associated with each state that points back to /// the longest proper suffix of the pattern being searched. The failure /// transition is followed whenever there exists no transition on the /// current state for the current input byte. If there is no other proper /// suffix, then the failure transition points back to the starting state. /// /// For example, let's say we built an Aho-Corasick automaton with the /// following patterns: 'abcd' and 'cef'. The trie looks like this: /// /// ```ignore /// a - S1 - b - S2 - c - S3 - d - S4* /// / /// S0 - c - S5 - e - S6 - f - S7* /// ``` /// /// At this point, it should be fairly straight-forward to see how this /// trie can be used in a simplistic way. At any given position in the /// text we're searching (called the "subject" string), all we need to do /// is follow the transitions in the trie by consuming one transition for /// each byte in the subject string. If we reach a match state, then we can /// report that location as a match. /// /// The trick comes when searching a subject string like 'abcef'. We'll /// initially follow the transition from S0 to S1 and wind up in S3 after /// observng the 'c' byte. At this point, the next byte is 'e' but state /// S3 has no transition for 'e', so the search fails. We then would need /// to restart the search at the next position in 'abcef', which /// corresponds to 'b'. The match would fail, but the next search starting /// at 'c' would finally succeed. The problem with this approach is that /// we wind up searching the subject string potentially many times. In /// effect, this makes the algorithm have worst case `O(n * m)` complexity, /// where `n ~ len(subject)` and `m ~ len(all patterns)`. We would instead /// like to achieve a `O(n + m)` worst case complexity. /// /// This is where failure transitions come in. Instead of dying at S3 in /// the first search, the automaton can instruct the search to move to /// another part of the automaton that corresponds to a suffix of what /// we've seen so far. Recall that we've seen 'abc' in the subject string, /// and the automaton does indeed have a non-empty suffix, 'c', that could /// potentially lead to another match. Thus, the actual Aho-Corasick /// automaton for our patterns in this case looks like this: /// /// ```ignore /// a - S1 - b - S2 - c - S3 - d - S4* /// / / /// / ---------------- /// / / /// S0 - c - S5 - e - S6 - f - S7* /// ``` /// /// That is, we have a failure transition from S3 to S5, which is followed /// exactly in cases when we are in state S3 but see any byte other than /// 'd' (that is, we've "failed" to find a match in this portion of our /// trie). We know we can transition back to S5 because we've already seen /// a 'c' byte, so we don't need to re-scan it. We can then pick back up /// with the search starting at S5 and complete our match. /// /// Adding failure transitions to a trie is fairly simple, but subtle. The /// key issue is that you might have multiple failure transition that you /// need to follow. For example, look at the trie for the patterns /// 'abcd', 'b', 'bcd' and 'cd': /// /// ```ignore /// - a - S1 - b - S2 - c - S3 - d - S4* /// / /// S0 - b - S5* - c - S6 - d - S7* /// \ /// - c - S8 - d - S9* /// ``` /// /// The failure transitions for this trie are defined from S2 to S5, /// S3 to S6 and S6 to S8. Moreover, state S2 needs to track that it /// corresponds to a match, since its failure transition to S5 is itself /// a match state. /// /// Perhaps simplest way to think about adding these failure transitions /// is recursively. That is, if you know the failure transitions for every /// possible previous state that could be visited (e.g., when computing the /// failure transition for S3, you already know the failure transitions /// for S0, S1 and S2), then you can simply follow the failure transition /// of the previous state and check whether the incoming transition is /// defined after following the failure transition. /// /// For example, when determining the failure state for S3, by our /// assumptions, we already know that there is a failure transition from /// S2 (the previous state) to S5. So we follow that transition and check /// whether the transition connecting S2 to S3 is defined. Indeed, it is, /// as there is a transition from S5 to S6 for the byte 'c'. If no such /// transition existed, we could keep following the failure transitions /// until we reach the start state, which is the failure transition for /// every state that has no corresponding proper suffix. /// /// We don't actually use recursion to implement this, but instead, use a /// breadth first search of the automaton. Our base case is the start /// state, whose failure transition is just a transition to itself. fn fill_failure_transitions_standard(&mut self) { // Initialize the queue for breadth first search with all transitions // out of the start state. We handle the start state specially because // we only want to follow non-self transitions. If we followed self // transitions, then this would never terminate. let mut queue = VecDeque::new(); let mut seen = self.queued_set(); for b in AllBytesIter::new() { let next = self.nfa.start().next_state(b); if next != self.nfa.start_id { if !seen.contains(next) { queue.push_back(next); seen.insert(next); } } } while let Some(id) = queue.pop_front() { let mut it = self.nfa.iter_transitions_mut(id); while let Some((b, next)) = it.next() { if seen.contains(next) { // The only way to visit a duplicate state in a transition // list is when ASCII case insensitivity is enabled. In // this case, we want to skip it since it's redundant work. // But it would also end up duplicating matches, which // results in reporting duplicate matches in some cases. // See the 'acasei010' regression test. continue; } queue.push_back(next); seen.insert(next); let mut fail = it.nfa().state(id).fail; while it.nfa().state(fail).next_state(b) == fail_id() { fail = it.nfa().state(fail).fail; } fail = it.nfa().state(fail).next_state(b); it.nfa().state_mut(next).fail = fail; it.nfa().copy_matches(fail, next); } // If the start state is a match state, then this automaton can // match the empty string. This implies all states are match states // since every position matches the empty string, so copy the // matches from the start state to every state. Strictly speaking, // this is only necessary for overlapping matches since each // non-empty non-start match state needs to report empty matches // in addition to its own. For the non-overlapping case, such // states only report the first match, which is never empty since // it isn't a start state. it.nfa().copy_empty_matches(id); } } /// This routine is just like fill_failure_transitions_standard, except /// it adds failure transitions in a way that preserves leftmost match /// semantics (for both leftmost-first and leftmost-longest). /// /// The algorithms are so similar that it would be possible to write it /// generically. But doing so without overhead would require a bit of /// ceremony, so we just copy it and add in the extra leftmost logic. /// Moreover, the standard algorithm above is so simple that it feels like /// a crime to disturb it. /// /// In effect, this proceeds just like the standard approach, but we /// specifically add only a subset of all failure transitions. Namely, we /// only add failure transitions that either do not occur after a match /// or failure transitions that do occur after a match but preserve the /// match. The comments in the implementation below should help. /// /// N.B. The only differences in the automaton between leftmost-first and /// leftmost-longest are in trie construction. Otherwise, both have exactly /// the same set of failure transitions. leftmost-longest adds everything /// to the trie, where as leftmost-first skips any patterns for which there /// exists a prefix of it that was added earlier. /// /// N.B. I came up with this algorithm on my own, and after scouring all of /// the other AC implementations I know of (Perl, Snort, many on GitHub). /// I couldn't find any that implement leftmost semantics like this. /// Perl of course needs leftmost-first semantics, but they implement it /// with a seeming hack at *search* time instead of encoding it into the /// automaton. There are also a couple Java libraries that support leftmost /// longest semantics, but they do it by building a queue of matches at /// search time, which is even worse than what Perl is doing. ---AG fn fill_failure_transitions_leftmost(&mut self) { /// Represents an item in our queue of states to process. /// /// Fundamentally, this queue serves the same purpose as the queue /// for filling failure transitions using the standard formulation. /// In the leftmost case, though, we need to track a bit more /// information. See comments below. #[derive(Clone, Copy, Debug)] struct QueuedState<S> { /// The id of the state to visit. id: S, /// The depth at which the first match was observed in the path /// to this state. Note that this corresponds to the depth at /// which the beginning of the match was detected. If no match /// has been seen, then this is None. match_at_depth: Option<usize>, } impl<S: StateID> QueuedState<S> { /// Create a queued state corresponding to the given NFA's start /// state. fn start(nfa: &NFA<S>) -> QueuedState<S> { let match_at_depth = if nfa.start().is_match() { Some(0) } else { None }; QueuedState { id: nfa.start_id, match_at_depth } } /// Return the next state to queue up. The given id must be a state /// corresponding to a single transition from this queued state. fn next_queued_state( &self, nfa: &NFA<S>, id: S, ) -> QueuedState<S> { let match_at_depth = self.next_match_at_depth(nfa, id); QueuedState { id, match_at_depth } } /// Return the earliest depth at which a match has occurred for /// the given state. The given state must correspond to a single /// transition from this queued state. fn next_match_at_depth( &self, nfa: &NFA<S>, next: S, ) -> Option<usize> { // This is a little tricky. If the previous state has already // seen a match or if `next` isn't a match state, then nothing // needs to change since a later state cannot find an earlier // match. match self.match_at_depth { Some(x) => return Some(x), None if nfa.state(next).is_match() => {} None => return None, } let depth = nfa.state(next).depth - nfa.state(next).get_longest_match_len().unwrap() + 1; Some(depth) } } // Initialize the queue for breadth first search with all transitions // out of the start state. We handle the start state specially because // we only want to follow non-self transitions. If we followed self // transitions, then this would never terminate. let mut queue: VecDeque<QueuedState<S>> = VecDeque::new(); let mut seen = self.queued_set(); let start = QueuedState::start(&self.nfa); for b in AllBytesIter::new() { let next_id = self.nfa.start().next_state(b); if next_id != start.id { let next = start.next_queued_state(&self.nfa, next_id); if !seen.contains(next.id) { queue.push_back(next); seen.insert(next.id); } // If a state immediately following the start state is a match // state, then we never want to follow its failure transition // since the failure transition necessarily leads back to the // start state, which we never want to do for leftmost matching // after a match has been found. // // N.B. This is a special case of the more general handling // found below. if self.nfa.state(next_id).is_match() { self.nfa.state_mut(next_id).fail = dead_id(); } } } while let Some(item) = queue.pop_front() { let mut any_trans = false; let mut it = self.nfa.iter_transitions_mut(item.id); while let Some((b, next_id)) = it.next() { any_trans = true; // Queue up the next state. let next = item.next_queued_state(it.nfa(), next_id); if seen.contains(next.id) { // The only way to visit a duplicate state in a transition // list is when ASCII case insensitivity is enabled. In // this case, we want to skip it since it's redundant work. // But it would also end up duplicating matches, which // results in reporting duplicate matches in some cases. // See the 'acasei010' regression test. continue; } queue.push_back(next); seen.insert(next.id); // Find the failure state for next. Same as standard. let mut fail = it.nfa().state(item.id).fail; while it.nfa().state(fail).next_state(b) == fail_id() { fail = it.nfa().state(fail).fail; } fail = it.nfa().state(fail).next_state(b); // This is the key difference from the standard formulation. // Namely, if we've seen a match, then we only want a failure // transition if the failure transition preserves the match // we've seen. In general, this is not true of all failure // transitions since they can point back to any suffix of what // we've seen so far. Instead, we only want to point back to // suffixes that contain any match we've seen. // // We achieve this by comparing the depth of the failure // transition with the number of states between this state // and the beginning of the earliest match detected. If the // depth of the failure state is smaller than this difference, // then it cannot contain the match. If it's bigger or equal // to the difference, then it necessarily includes the match // we've seen since all failure transitions correspond to a // suffix. // // If we've determined that we don't want the failure // transition, then we set this state's failure transition to // the dead state. In other words, when a search hits this // state, it will not continue and correctly stop. (N.B. A // dead state is different than a fail state. A dead state // MUST be preceded by a match and acts as a sentinel to search // routines to terminate.) // // Understanding this is tricky, and it took me several days // to think through this and get it right. If you want to grok // it, then I'd recommend: 1) switch the implementation to // always use the standard algorithm for filling in failure // transitions, 2) run the test suite and 3) examine the test // failures. Write out the automatons for them and try to work // backwards by figuring out which failure transitions should // be removed. You should arrive at the same rule used below. if let Some(match_depth) = next.match_at_depth { let fail_depth = it.nfa().state(fail).depth; let next_depth = it.nfa().state(next.id).depth; if next_depth - match_depth + 1 > fail_depth { it.nfa().state_mut(next.id).fail = dead_id(); continue; } assert_ne!( start.id, it.nfa().state(next.id).fail, "states that are match states or follow match \ states should never have a failure transition \ back to the start state in leftmost searching", ); } it.nfa().state_mut(next.id).fail = fail; it.nfa().copy_matches(fail, next.id); } // If there are no transitions for this state and if it's a match // state, then we must set its failure transition to the dead // state since we never want it to restart the search. if !any_trans && it.nfa().state(item.id).is_match() { it.nfa().state_mut(item.id).fail = dead_id(); } // We don't need to copy empty matches from the start state here // because that's only necessary for overlapping matches and // leftmost match kinds don't support overlapping matches. } } /// Returns a set that tracked queued states. /// /// This is only necessary when ASCII case insensitivity is enabled, since /// it is the only way to visit the same state twice. Otherwise, this /// returns an inert set that nevers adds anything and always reports /// `false` for every member test. fn queued_set(&self) -> QueuedSet<S> { if self.builder.ascii_case_insensitive { QueuedSet::active() } else { QueuedSet::inert() } } /// Set the failure transitions on the start state to loop back to the /// start state. This effectively permits the Aho-Corasick automaton to /// match at any position. This is also required for finding the next /// state to terminate, namely, finding the next state should never return /// a fail_id. /// /// This must be done after building the initial trie, since trie /// construction depends on transitions to `fail_id` to determine whether a /// state already exists or not. fn add_start_state_loop(&mut self) { let start_id = self.nfa.start_id; let start = self.nfa.start_mut(); for b in AllBytesIter::new() { if start.next_state(b) == fail_id() { start.set_next_state(b, start_id); } } } /// Remove the start state loop by rewriting any transitions on the start /// state back to the start state with transitions to the dead state. /// /// The loop is only closed when two conditions are met: the start state /// is a match state and the match kind is leftmost-first or /// leftmost-longest. (Alternatively, if this is an anchored automaton, /// then the start state is always closed, regardless of aforementioned /// conditions.) /// /// The reason for this is that under leftmost semantics, a start state /// that is also a match implies that we should never restart the search /// process. We allow normal transitions out of the start state, but if /// none exist, we transition to the dead state, which signals that /// searching should stop. fn close_start_state_loop(&mut self) { if self.builder.anchored || (self.match_kind().is_leftmost() && self.nfa.start().is_match()) { let start_id = self.nfa.start_id; let start = self.nfa.start_mut(); for b in AllBytesIter::new() { if start.next_state(b) == start_id { start.set_next_state(b, dead_id()); } } } } /// Sets all transitions on the dead state to point back to the dead state. /// Normally, missing transitions map back to the failure state, but the /// point of the dead state is to act as a sink that can never be escaped. fn add_dead_state_loop(&mut self) { let dead = self.nfa.state_mut(dead_id()); for b in AllBytesIter::new() { dead.set_next_state(b, dead_id()); } } /// Computes the total amount of heap used by this NFA in bytes. fn calculate_size(&mut self) { let mut size = 0; for state in &self.nfa.states { size += state.heap_bytes(); } self.nfa.heap_bytes = size; } /// Add a new state to the underlying NFA with the given depth. The depth /// is used to determine how to represent the transitions. /// /// If adding the new state would overflow the chosen state ID /// representation, then this returns an error. fn add_state(&mut self, depth: usize) -> Result<S> { if depth < self.builder.dense_depth { self.nfa.add_dense_state(depth) } else { self.nfa.add_sparse_state(depth) } } /// Returns the match kind configured on the underlying builder. fn match_kind(&self) -> MatchKind { self.builder.match_kind } } /// A set of state identifiers used to avoid revisiting the same state multiple /// times when filling in failure transitions. /// /// This set has an "inert" and an "active" mode. When inert, the set never /// stores anything and always returns `false` for every member test. This is /// useful to avoid the performance and memory overhead of maintaining this /// set when it is not needed. #[derive(Debug)] struct QueuedSet<S> { set: Option<BTreeSet<S>>, } impl<S: StateID> QueuedSet<S> { /// Return an inert set that returns `false` for every state ID membership /// test. fn inert() -> QueuedSet<S> { QueuedSet { set: None } } /// Return an active set that tracks state ID membership. fn active() -> QueuedSet<S> { QueuedSet { set: Some(BTreeSet::new()) } } /// Inserts the given state ID into this set. (If the set is inert, then /// this is a no-op.) fn insert(&mut self, state_id: S) { if let Some(ref mut set) = self.set { set.insert(state_id); } } /// Returns true if and only if the given state ID is in this set. If the /// set is inert, this always returns false. fn contains(&self, state_id: S) -> bool { match self.set { None => false, Some(ref set) => set.contains(&state_id), } } } /// An iterator over every byte value. /// /// We use this instead of (0..256).map(|b| b as u8) because this optimizes /// better in debug builds. /// /// We also use this instead of 0..=255 because we're targeting Rust 1.24 and /// inclusive range syntax was stabilized in Rust 1.26. We can get rid of this /// once our MSRV is Rust 1.26 or newer. #[derive(Debug)] struct AllBytesIter(u16); impl AllBytesIter { fn new() -> AllBytesIter { AllBytesIter(0) } } impl Iterator for AllBytesIter { type Item = u8; fn next(&mut self) -> Option<Self::Item> { if self.0 >= 256 { None } else { let b = self.0 as u8; self.0 += 1; Some(b) } } } impl<S: StateID> fmt::Debug for NFA<S> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "NFA(")?; writeln!(f, "match_kind: {:?}", self.match_kind)?; writeln!(f, "prefilter: {:?}", self.prefilter)?; writeln!(f, "{}", "-".repeat(79))?; for (id, s) in self.states.iter().enumerate() { let mut trans = vec![]; s.trans.iter(|byte, next| { // The start state has a bunch of uninteresting transitions // back into itself. It's questionable to hide them since they // are critical to understanding the automaton, but they are // very noisy without better formatting for contiugous ranges // to the same state. if id == self.start_id.to_usize() && next == self.start_id { return; } // Similarly, the dead state has a bunch of uninteresting // transitions too. if id == dead_id() { return; } trans.push(format!("{} => {}", escape(byte), next.to_usize())); }); writeln!(f, "{:04}: {}", id, trans.join(", "))?; let matches: Vec<String> = s .matches .iter() .map(|&(pattern_id, _)| pattern_id.to_string()) .collect(); writeln!(f, " matches: {}", matches.join(", "))?; writeln!(f, " fail: {}", s.fail.to_usize())?; writeln!(f, " depth: {}", s.depth)?; } writeln!(f, "{}", "-".repeat(79))?; writeln!(f, ")")?; Ok(()) } } /// Iterate over all possible byte transitions given a sparse set. fn sparse_iter<S: StateID, F: FnMut(u8, S)>(trans: &[(u8, S)], mut f: F) { let mut byte = 0u16; for &(b, id) in trans { while byte < (b as u16) { f(byte as u8, fail_id()); byte += 1; } f(b, id); byte += 1; } for b in byte..256 { f(b as u8, fail_id()); } } /// Safely return two mutable borrows to two different locations in the given /// slice. /// /// This panics if i == j. fn get_two_mut<T>(xs: &mut [T], i: usize, j: usize) -> (&mut T, &mut T) { assert!(i != j, "{} must not be equal to {}", i, j); if i < j { let (before, after) = xs.split_at_mut(j); (&mut before[i], &mut after[0]) } else { let (before, after) = xs.split_at_mut(i); (&mut after[0], &mut before[j]) } } /// Return the given byte as its escaped string form. fn escape(b: u8) -> String { use std::ascii; String::from_utf8(ascii::escape_default(b).collect::<Vec<_>>()).unwrap() } #[cfg(test)] mod tests { use super::*; #[test] fn scratch() { let nfa: NFA<usize> = Builder::new() .dense_depth(0) // .match_kind(MatchKind::LeftmostShortest) // .match_kind(MatchKind::LeftmostLongest) .match_kind(MatchKind::LeftmostFirst) // .build(&["abcd", "ce", "b"]) // .build(&["ab", "bc"]) // .build(&["b", "bcd", "ce"]) // .build(&["abc", "bx"]) // .build(&["abc", "bd", "ab"]) // .build(&["abcdefghi", "hz", "abcdefgh"]) // .build(&["abcd", "bce", "b"]) .build(&["abcdefg", "bcde", "bcdef"]) .unwrap(); println!("{:?}", nfa); } }