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pub mod ffi; pub mod compose; pub mod keysyms; #[cfg(feature = "x11")] pub mod x11; pub use xkb::keysyms::*; use xkb::ffi::*; pub use self::compose::*; #[cfg(feature = "wayland")] use std::os::unix::io::{FromRawFd, RawFd}; #[cfg(feature = "wayland")] use memmap::MmapOptions; use libc::{self, c_int, c_uint, c_char, c_void}; use std::ffi::{CStr, CString}; use std::ptr::{null, null_mut}; use std::str; use std::slice; use std::mem; use std::os::raw; use std::fs; use std::io::Read; use std::iter::Iterator; use std::path::{Path}; use std::borrow::Borrow; /// A number used to represent a physical key on a keyboard. /// /// A standard PC-compatible keyboard might have 102 keys. An appropriate /// keymap would assign each of them a keycode, by which the user should /// refer to the key throughout the library. /// /// Historically, the X11 protocol, and consequentially the XKB protocol, /// assign only 8 bits for keycodes. This limits the number of different /// keys that can be used simultaneously in a single keymap to 256 /// (disregarding other limitations). This library does not share this limit; /// keycodes beyond 255 ('extended keycodes') are not treated specially. /// Keymaps and applications which are compatible with X11 should not use /// these keycodes. /// /// The values of specific keycodes are determined by the keymap and the /// underlying input system. For example, with an X11-compatible keymap /// and Linux evdev scan codes (see linux/input.h), a fixed offset is used: /// /// let keycode_A: Keycode = KEY_A + 8; /// /// See `xkb::keycode_is_legal_ext()` and `xkb::keycode_is_legal_x11()` pub type Keycode = u32; /// A number used to represent the symbols generated from a key on a keyboard. /// /// A key, represented by a keycode, may generate different symbols according /// to keyboard state. For example, on a QWERTY keyboard, pressing the key /// labled \<A\> generates the symbol 'a'. If the Shift key is held, it /// generates the symbol 'A'. If a different layout is used, say Greek, /// it generates the symbol 'α'. And so on. /// /// Each such symbol is represented by a keysym. Note that keysyms are /// somewhat more general, in that they can also represent some "function", /// such as "Left" or "Right" for the arrow keys. For more information, /// see: /// http://www.x.org/releases/X11R7.7/doc/xproto/x11protocol.html#keysym_encoding /// /// Specifically named keysyms can be found in the /// xkbcommon/xkbcommon-keysyms.h header file. Their name does not include /// the xkb::KEY_ prefix. /// /// Besides those, any Unicode/ISO 10646 character in the range U0100 to /// U10FFFF can be represented by a keysym value in the range 0x01000100 to /// 0x0110FFFF. The name of Unicode keysyms is "U<codepoint>", e.g. "UA1B2". /// /// The name of other unnamed keysyms is the hexadecimal representation of /// their value, e.g. "0xabcd1234". /// /// Keysym names are case-sensitive. pub type Keysym = u32; /// Index of a keyboard layout. /// /// The layout index is a state component which detemines which _keyboard /// layout_ active. These may be different alphabets, different key /// arrangements, etc. /// /// Layout indices are consecutive. The first layout has index 0. /// /// Each layout is not required to have a name, and the names are not /// guaranteed to be unique (though they are usually provided and unique). /// Therefore, it is not safe to use the name as a unique identifier for a /// layout. Layout names are case-sensitive. /// /// Layouts are also called "groups" by XKB. pub type LayoutIndex = u32; /// A mask of layout indices pub type LayoutMask = u32; /// Index of a shift level. /// /// Any key, in any layout, can have several _shift levels_ Each /// shift level can assign different keysyms to the key. The shift level /// to use is chosen according to the current keyboard state; for example, /// if no keys are pressed, the first level may be used; if the Left Shift /// key is pressed, the second; if Num Lock is pressed, the third; and /// many such combinations are possible (see ModIndex). /// /// Level indices are consecutive. The first level has index 0. pub type LevelIndex = u32; /// Index of a modifier. /// /// A modifier is a state component which changes the way keys are /// interpreted. A keymap defines a set of modifiers, such as Alt, Shift, /// Num Lock or Meta, and specifies which keys may activate which /// modifiers (in a many-to-many relationship, i.e. a key can activate /// several modifiers, and a modifier may be activated by several keys. /// Different keymaps do this differently). /// /// When retrieving the keysyms for a key, the active modifier set is /// consulted; this detemines the correct shift level to use within the /// currently active layout (see LevelIndex). /// /// Modifier indices are consecutive. The first modifier has index 0. /// /// Each modifier must have a name, and the names are unique. Therefore, it /// is safe to use the name as a unique identifier for a modifier. /// Modifier names are case-sensitive. pub type ModIndex = u32; /// A mask of modifier indices. pub type ModMask = u32; /// Index of a keyboard LED. /// /// LEDs are logical objects which may be active or inactive. They /// typically correspond to the lights on the keyboard. Their state is /// determined by the current keyboard state. /// /// LED indices are non-consecutive. The first LED has index 0. /// /// Each LED must have a name, and the names are unique. Therefore, /// it is safe to use the name as a unique identifier for a LED. The names /// of some common LEDs are provided in the xkbcommon/xkbcommon-names.h /// header file. LED names are case-sensitive. /// /// @warning A given keymap may specify an exact index for a given LED. /// Therefore, LED indexing is not necessarily sequential, as opposed to /// modifiers and layouts. This means that when iterating over the LEDs /// in a keymap using e.g. xkb_keymap_num_leds(), some indices might be /// invalid. Given such an index, functions like xkb_keymap_led_get_name() /// will return NULL, and xkb_state_led_index_is_active() will return -1. /// /// LEDs are also called "indicators" by XKB. pub type LedIndex = u32; /// A mask of LED indices. pub type LedMask = u32; pub const KEYCODE_INVALID:u32 = 0xffffffff; pub const LAYOUT_INVALID :u32 = 0xffffffff; pub const LEVEL_INVALID :u32 = 0xffffffff; pub const MOD_INVALID :u32 = 0xffffffff; pub const LED_INVALID :u32 = 0xffffffff; pub const KEYCODE_MAX :u32 = 0xfffffffe; pub type KeysymFlags = u32; pub const KEYSYM_NO_FLAGS: u32 = 0; pub const KEYSYM_CASE_INSENSITIVE: u32 = (1 << 0); /// Flags for context creation. pub type ContextFlags = u32; /// Do not apply any context flags. pub const CONTEXT_NO_FLAGS: u32 = 0; /// Create this context with an empty include path. pub const CONTEXT_NO_DEFAULT_INCLUDES: u32 = (1 << 0); /// Don't take RMLVO names from the environment. pub const CONTEXT_NO_ENVIRONMENT_NAMES: u32 = (1 << 1); #[repr(C)] pub enum LogLevel { Critical = 10, Error = 20, Warning = 30, Info = 40, Debug = 50, } /// Flags for keymap compilation. pub type KeymapCompileFlags = u32; /// Do not apply any flags. pub const KEYMAP_COMPILE_NO_FLAGS: u32 = 0; /// The possible keymap formats. pub type KeymapFormat = u32; /// The current/classic XKB text format, as generated by xkbcomp -xkb. pub const KEYMAP_FORMAT_TEXT_V1: u32 = 1; /// Get the keymap as a string in the format from which it was created. pub const KEYMAP_FORMAT_USE_ORIGINAL: u32 = 0xffffffff; /// Specifies the direction of the key (press / release). #[repr(C)] pub enum KeyDirection { /// the key was released Up, /// the key was pressed Down } /// Modifier and layout types for state objects. This enum is bitmaskable, /// e.g. (xkb::STATE_MODS_DEPRESSED | xkb::STATE_MODS_LATCHED) is valid to /// exclude locked modifiers. /// /// In XKB, the DEPRESSED components are also known as 'base'. pub type StateComponent = u32; /// Depressed modifiers, i.e. a key is physically holding them. pub const STATE_MODS_DEPRESSED: u32 = (1 << 0); /// Latched modifiers, i.e. will be unset after the next non-modifier /// key press. pub const STATE_MODS_LATCHED: u32 = (1 << 1); /// Locked modifiers, i.e. will be unset after the key provoking the /// lock has been pressed again. pub const STATE_MODS_LOCKED: u32 = (1 << 2); /// Effective modifiers, i.e. currently active and affect key /// processing (derived from the other state components). /// Use this unless you explictly care how the state came about. pub const STATE_MODS_EFFECTIVE: u32 = (1 << 3); /// Depressed layout, i.e. a key is physically holding it. pub const STATE_LAYOUT_DEPRESSED: u32 = (1 << 4); /// Latched layout, i.e. will be unset after the next non-modifier /// key press. pub const STATE_LAYOUT_LATCHED: u32 = (1 << 5); /// Locked layout, i.e. will be unset after the key provoking the lock /// has been pressed again. pub const STATE_LAYOUT_LOCKED: u32 = (1 << 6); /// Effective layout, i.e. currently active and affects key processing /// (derived from the other state components). /// Use this unless you explictly care how the state came about. pub const STATE_LAYOUT_EFFECTIVE: u32 = (1 << 7); /// LEDs (derived from the other state components). pub const STATE_LEDS: u32 = (1 << 8); /// Match flags for xkb_state_mod_indices_are_active and /// xkb_state_mod_names_are_active, specifying how the conditions for a /// successful match. xkb::STATE_MATCH_NON_EXCLUSIVE is bitmaskable with /// the other modes. pub type StateMatch = u32; ///Returns true if any of the modifiers are active. pub const STATE_MATCH_ANY: u32 = (1 << 0); ///Returns true if all of the modifiers are active. pub const STATE_MATCH_ALL: u32 = (1 << 1); /// Makes matching non-exclusive, i.e. will not return false if a /// modifier not specified in the arguments is active. pub const STATE_MATCH_NON_EXCLUSIVE: u32 = (1 << 16); pub const MOD_NAME_SHIFT: &'static str = "Shift"; pub const MOD_NAME_CAPS: &'static str = "Lock"; pub const MOD_NAME_CTRL: &'static str = "Control"; pub const MOD_NAME_ALT: &'static str = "Mod1"; pub const MOD_NAME_NUM: &'static str = "Mod2"; pub const MOD_NAME_LOGO: &'static str = "Mod4"; pub const LED_NAME_CAPS: &'static str = "Caps Lock"; pub const LED_NAME_NUM: &'static str = "Num Lock"; pub const LED_NAME_SCROLL: &'static str = "Scroll Lock"; /// Test whether a value is a valid extended keycode. /// @sa xkb_keycode_t pub fn keycode_is_legal_ext(key: u32) -> bool { key <= KEYCODE_MAX } /// Names to compile a keymap with, also known as RMLVO. /// /// The names are the common configuration values by which a user picks /// a keymap. /// /// If the entire struct is NULL, then each field is taken to be NULL. /// You should prefer passing NULL instead of choosing your own defaults. pub fn keycode_is_legal_x11(key: u32) -> bool { key >= 8 && key <= 255 } /// Get the name of a keysym. pub fn keysym_get_name(keysym: Keysym) -> String { unsafe { let buf: &mut [c_char] = &mut [0; 64]; let ptr = &mut buf[0] as *mut c_char; let len = xkb_keysym_get_name(keysym, ptr, 64); let slice: &[u8] = slice::from_raw_parts( mem::transmute(ptr), len as usize); String::from_utf8_unchecked(slice.to_owned()) } } /// Get a keysym from its name. /// /// name The name of a keysym. See remarks in xkb_keysym_get_name(); /// this function will accept any name returned by that function. /// flags A set of flags controlling how the search is done. If /// invalid flags are passed, this will fail with xkb::KEY_NoSymbol. /// /// If you use the xkb::KEYSYM_CASE_INSENSITIVE flag and two keysym names /// differ only by case, then the lower-case keysym is returned. For /// instance, for KEY_a and KEY_A, this function would return KEY_a for the /// case-insensitive search. If this functionality is needed, it is /// recommended to first call this function without this flag; and if that /// fails, only then to try with this flag, while possibly warning the user /// he had misspelled the name, and might get wrong results. /// /// Returns The keysym. If the name is invalid, returns xkb::KEY_NoSymbol. pub fn keysym_from_name(name: &str, flags: KeysymFlags) -> Keysym { unsafe { let cname = CString::new(name.as_bytes().to_owned()).unwrap(); xkb_keysym_from_name(cname.as_ptr(), flags) } } /// Get the Unicode/UTF-8 representation of a keysym. /// /// Prefer not to use this function on keysyms obtained from an /// xkb_state. In this case, use xkb_state_key_get_utf8() instead. pub fn keysym_to_utf8(keysym: Keysym) -> String { unsafe { let buf: &mut [c_char] = &mut [0; 8]; let ptr = &mut buf[0] as *mut c_char; let len = xkb_keysym_to_utf8(keysym, ptr, 8); let slice: &[u8] = slice::from_raw_parts( mem::transmute(ptr), len as usize); String::from_utf8_unchecked(slice.to_owned()) } } /// Get the Unicode/UTF-32 representation of a keysym. /// /// Returns The Unicode/UTF-32 representation of keysym, which is also /// compatible with UCS-4. If the keysym does not have a Unicode /// representation, returns 0. /// /// Prefer not to use this function on keysyms obtained from an /// xkb_state. In this case, use xkb_state_key_get_utf32() instead. pub fn keysym_to_utf32(keysym: Keysym) -> u32 { unsafe { xkb_keysym_to_utf32(keysym) } } /// Top level library context object. /// /// The context contains various general library data and state, like /// logging level and include paths. /// /// Objects are created in a specific context, and multiple contexts may /// coexist simultaneously. Objects from different contexts are completely /// separated and do not share any memory or state. pub struct Context { ptr: *mut xkb_context } impl Context { /// contruct a context from a raw ffi pointer. This context must already been /// referenced as xkb_context_unref will be called at drop time pub unsafe fn from_raw_ptr(ptr: *mut xkb_context) -> Context { Context { ptr: ptr } } /// get the raw pointer from this context pub fn get_raw_ptr(&self) -> *mut xkb_context { self.ptr } /// Create a new context. /// /// flags Optional flags for the context, or 0. /// /// The user may set some environment variables to affect default values in /// the context. pub fn new(flags: ContextFlags) -> Context { unsafe { Context { ptr: xkb_context_new(flags) } } } /// append a new entry to the context's include path /// returns true on success, or false if the include path could not be added /// or is inaccessible pub fn include_path_append(&mut self, path: &Path) -> bool { if let Some(s) = path.to_str() { unsafe { let cstr = CString::from_vec_unchecked( s.as_bytes().to_owned() ); if xkb_context_include_path_append( self.ptr, cstr.as_ptr()) == 1 { true } else { false } } } else { false } } /// Append the default include paths to the context's include path. /// /// Returns true on success. pub fn include_path_append_default(&mut self) -> bool { unsafe { if xkb_context_include_path_append_default(self.ptr) == 1 { true } else { false } } } /// Reset the context's include path to the default. /// /// Removes all entries from the context's include path, and inserts the /// default paths. /// /// Returns true on success.yy pub fn include_path_reset_defaults(&mut self) -> bool { unsafe { if xkb_context_include_path_reset_defaults(self.ptr) == 1 { true } else { false } } } /// Remove all entries from the context's include path. pub fn include_path_clear(&mut self) { unsafe { xkb_context_include_path_clear(self.ptr); } } /// get an iterator on the include paths of this context pub fn include_paths<'a>(&'a self) -> ContextIncludePaths<'a> { unsafe { ContextIncludePaths { context: &self, ind: 0, len: xkb_context_num_include_paths(self.ptr) } } } /// Set the current logging level. /// /// The default level is xkb::LogLevel::Error. The environment variable /// XKB_LOG_LEVEL, if set in the time the context was created, overrides the /// default value. It may be specified as a level number or name. pub fn set_log_level(&mut self, level: LogLevel) { unsafe { xkb_context_set_log_level(self.ptr, mem::transmute(level)); } } pub fn get_log_level(&self) -> LogLevel { unsafe { mem::transmute(xkb_context_get_log_level(self.ptr)) } } /// Sets the current logging verbosity. /// /// The library can generate a number of warnings which are not helpful to /// ordinary users of the library. The verbosity may be increased if more /// information is desired (e.g. when developing a new keymap). /// /// The default verbosity is 0. The environment variable XKB_LOG_VERBOSITY, /// if set in the time the context was created, overrides the default value. /// /// verbosity can be set from 1 to 10, higher values being more verbose. /// 0 would result in no verbose messages being logged. /// /// Most verbose messages are of level xkb::LogLevel::Warning or lower. pub fn set_log_verbosity(&mut self, verbosity: i32) { unsafe { xkb_context_set_log_verbosity(self.ptr, verbosity as c_int); } } pub fn get_log_verbosity(&self) -> i32 { unsafe { xkb_context_get_log_verbosity(self.ptr) as i32 } } } impl Clone for Context { fn clone(&self) -> Context { unsafe { Context { ptr: xkb_context_ref(self.ptr) } } } } impl Drop for Context { fn drop(&mut self) { unsafe { xkb_context_unref(self.ptr); } } } /// Iterator to a Context include paths pub struct ContextIncludePaths<'a> { context: &'a Context, ind: c_uint, len: c_uint, } impl<'a> Iterator for ContextIncludePaths<'a> { type Item = &'a Path; fn next(&mut self) -> Option<&'a Path> { if self.ind == self.len { None } else { unsafe { let ptr = xkb_context_include_path_get(self.context.ptr, self.ind); self.ind += 1; let cstr = CStr::from_ptr(ptr); Some(Path::new(str::from_utf8_unchecked(cstr.to_bytes()))) }} } } #[test] fn check_include_paths() { let mut c = Context::new(CONTEXT_NO_DEFAULT_INCLUDES); let test_path = Path::new("/"); assert_eq!(true, c.include_path_append(&test_path)); assert_eq!(test_path, c.include_paths().nth(0).unwrap()); } /// Compiled keymap object. /// /// The keymap object holds all of the static keyboard information obtained /// from compiling XKB files. /// /// A keymap is immutable after it is created (besides reference counts, etc.); /// if you need to change it, you must create a new one. pub struct Keymap { ptr: *mut xkb_keymap } impl Keymap { pub unsafe fn from_raw_ptr(ptr: *mut xkb_keymap) -> Keymap { Keymap { ptr: ptr } } pub fn get_raw_ptr(&self) -> *mut xkb_keymap { self.ptr } /// Create a keymap from RMLVO names. /// /// The primary keymap entry point: creates a new XKB keymap from a set of /// RMLVO (Rules + Model + Layouts + Variants + Options) names. /// /// __context__ /// The context in which to create the keymap. /// /// __rules__ /// The rules file to use. The rules file describes how to interpret /// the values of the model, layout, variant and options fields. /// /// If empty string "", a default value is used. /// If the XKB_DEFAULT_RULES environment variable is set, it is used /// as the default. Otherwise the system default is used. /// /// __model__ /// The keyboard model by which to interpret keycodes and LEDs. /// /// If empty string "", a default value is used. /// If the XKB_DEFAULT_MODEL environment variable is set, it is used /// as the default. Otherwise the system default is used. /// /// __layout__ /// A comma separated list of layouts (languages) to include in the /// keymap. /// /// If empty string "", a default value is used. /// If the XKB_DEFAULT_LAYOUT environment variable is set, it is used /// as the default. Otherwise the system default is used. /// /// __variant__ /// A comma separated list of variants, one per layout, which may /// modify or augment the respective layout in various ways. /// /// If empty string "", and a default value is also used /// for the layout, a default value is used. Otherwise no variant is /// used. /// If the XKB_DEFAULT_VARIANT environment variable is set, it is used /// as the default. Otherwise the system default is used. /// /// __options__ /// A comma separated list of options, through which the user specifies /// non-layout related preferences, like which key combinations are used /// for switching layouts, or which key is the Compose key. /// /// If `None`, a default value is used. If `Some("")` (empty string), no /// options are used. /// If the XKB_DEFAULT_OPTIONS environment variable is set, it is used /// as the default. Otherwise the system default is used. /// /// __flags__ /// Optional flags for the keymap, or 0. /// /// Returns a keymap compiled according to the RMLVO names, or `None` if /// the compilation failed. pub fn new_from_names<S: Borrow<str> + ?Sized>(context: &Context, rules: &S, model: &S, layout: &S, variant: &S, options: Option<String>, flags: KeymapCompileFlags) -> Option<Keymap> { let crules = CString::new(rules.borrow().as_bytes()).unwrap(); let cmodel = CString::new(model.borrow().as_bytes()).unwrap(); let clayout = CString::new(layout.borrow().as_bytes()).unwrap(); let cvariant = CString::new(variant.borrow().as_bytes()).unwrap(); let (_, poptions) = match options { None => (CString::new(Vec::new()).unwrap(), null()), Some(s) => { let coptions = CString::new(s.into_bytes()).unwrap(); let poptions = coptions.as_ptr(); (coptions, poptions) } }; let rule_names = xkb_rule_names { rules: crules.as_ptr(), model: cmodel.as_ptr(), layout: clayout.as_ptr(), variant: cvariant.as_ptr(), options: poptions, }; unsafe { let pkeymap = xkb_keymap_new_from_names(context.ptr, &rule_names, flags); if pkeymap.is_null() { None } else { Some(Keymap { ptr: pkeymap }) } } } /// Create a keymap from a keymap file. /// /// Returns `None` if compilation fails. /// /// The file must contain a complete keymap. For example, in the /// XKB_KEYMAP_FORMAT_TEXT_V1 format, this means the file must contain one /// top level '%xkb_keymap' section, which in turn contains other required /// sections. /// /// bindings implementation get the content in a `String` /// and call `new_from_string()`` pub fn new_from_file(context: &Context, file: &mut fs::File, format: KeymapFormat, flags: KeymapCompileFlags) -> Option<Keymap> { let mut string = String::new(); if let Ok(_) = file.read_to_string(&mut string) { Keymap::new_from_string(&context, string, format, flags) } else { None } } /// Create a keymap from a keymap string. /// /// This is just like xkb_keymap_new_from_file(), but instead of a file, gets /// the keymap as one enormous string. pub fn new_from_string(context: &Context, string: String, format: KeymapFormat, flags: KeymapCompileFlags) -> Option<Keymap> { unsafe { let cstr = CString::new(string.into_bytes()).unwrap(); let ptr = xkb_keymap_new_from_string(context.ptr, cstr.as_ptr(), format, flags); if ptr.is_null() { None } else { Some( Keymap {ptr: ptr} ) } } } #[cfg(feature = "wayland")] /// Create a keymap from a file descriptor pub fn new_from_fd(context: &Context, fd: RawFd, size: usize, format: KeymapFormat, flags: KeymapCompileFlags) -> Option<Keymap> { unsafe { let map = MmapOptions::new() .len(size as usize) .map(&fs::File::from_raw_fd(fd)) .unwrap(); let ptr = xkb_keymap_new_from_buffer( context.ptr, map.as_ptr() as *const _, size - 1, format, flags); if ptr.is_null() { None } else { Some( Keymap {ptr: ptr} ) } } } /// Get the compiled keymap as a string. /// /// keymap The keymap to get as a string. /// format The keymap format to use for the string. You can pass /// in the special value xkb::KEYMAP_USE_ORIGINAL_FORMAT to use the format /// from which the keymap was originally created. /// /// Returns The keymap as a NUL-terminated string, or NULL if unsuccessful. /// /// The returned string may be fed back into xkb_map_new_from_string() to get /// the exact same keymap (possibly in another process, etc.). /// /// The returned string is dynamically allocated and should be freed by the /// caller. pub fn get_as_string(&self, format: KeymapFormat) -> String { unsafe { let ffistr = xkb_keymap_get_as_string(self.ptr, format); let cstr = CStr::from_ptr(ffistr); let res = String::from_utf8_unchecked(cstr.to_bytes().to_owned()); libc::free(ffistr as *mut c_void); res } } /// Get the minimum keycode in the keymap. pub fn min_keycode(&self) -> Keycode { unsafe { xkb_keymap_min_keycode(self.ptr) } } /// Get the maximum keycode in the keymap. pub fn max_keycode(&self) -> Keycode { unsafe { xkb_keymap_max_keycode(self.ptr) } } /// Run a specified closure for every valid keycode in the keymap. pub fn key_for_each<F>(&self, closure: F) where F: FnMut(&Keymap, Keycode) { let data_box = Box::new((self, closure)); let data_ptr = Box::into_raw(data_box) as *mut raw::c_void; unsafe { ffi::xkb_keymap_key_for_each(self.get_raw_ptr(), callback::<F>, data_ptr); let _ = Box::from_raw(data_ptr as *mut (&Keymap, F)); } #[allow(unused_variables)] unsafe extern "C" fn callback<F>(pkeymap: *mut ffi::xkb_keymap, key: ffi::xkb_keycode_t, data: *mut raw::c_void) where F: FnMut(&Keymap, Keycode) { let mut data_box: Box<(&Keymap, F)> = mem::transmute(Box::from_raw(data)); { let (keymap, ref mut closure) = *data_box; closure(keymap, key as Keycode); } let _ = Box::into_raw(data_box); } } /// Get an iterator to the modifiers of this keymap pub fn mods<'a>(&'a self) -> KeymapMods<'a> { unsafe { KeymapMods { keymap: &self, ind: 0, len: xkb_keymap_num_mods(self.ptr) } } } /// Get the number of modifiers in the keymap. pub fn num_mods(&self) -> ModIndex { unsafe { xkb_keymap_num_mods(self.ptr) } } /// Get the name of a modifier by index. /// /// Returns The name. If the index is invalid, returns "". pub fn mod_get_name<'a>(&'a self, idx: ModIndex) -> &'a str { unsafe { let ptr = xkb_keymap_mod_get_name(self.ptr, idx); if !ptr.is_null() { let cstr = CStr::from_ptr(ptr); str::from_utf8_unchecked(cstr.to_bytes()) } else { "" } } } /// Get the index of a modifier by name. /// /// Returns The index. If no modifier with this name exists, returns /// xkb::MOD_INVALID. pub fn mod_get_index<S: Borrow<str> + ?Sized>(&self, name: &S) -> ModIndex { unsafe { let cstr = CString::new(name.borrow().as_bytes()).unwrap(); xkb_keymap_mod_get_index(self.ptr, cstr.as_ptr()) } } /// Returns an iterator to the layouts in this keymap pub fn layouts<'a>(&'a self) -> KeymapLayouts<'a> { unsafe { KeymapLayouts { keymap: &self, ind: 0, len: xkb_keymap_num_layouts(self.ptr) } } } /// Get the number of layouts in the keymap. pub fn num_layouts(&self) -> LayoutIndex { unsafe { xkb_keymap_num_layouts(self.ptr) } } /// Get the name of a layout by index. /// /// Returns The name. If the index is invalid, or the layout does not have /// a name, returns "". pub fn layout_get_name<'a>(&'a self, idx: LayoutIndex) -> &'a str { unsafe { let ptr = xkb_keymap_layout_get_name(self.ptr, idx); if !ptr.is_null() { let cstr = CStr::from_ptr(ptr); str::from_utf8_unchecked(cstr.to_bytes()) } else { "" } } } /// Get the index of a layout by name. /// /// Returns The index. If no layout exists with this name, returns /// xkb::LAYOUT_INVALID. If more than one layout in the keymap has this name, /// returns the lowest index among them. pub fn layout_get_index<S: Borrow<str> + ?Sized>(&self, name: &S) -> LayoutIndex { unsafe { let cstr = CString::new(name.borrow().as_bytes()).unwrap(); xkb_keymap_layout_get_index(self.ptr, cstr.as_ptr()) } } /// Returns an iterator to the leds in this keymap pub fn leds<'a>(&'a self) -> KeymapLeds<'a> { unsafe { KeymapLeds { keymap: &self, ind: 0, len: xkb_keymap_num_leds(self.ptr) } } } /// Get the number of LEDs in the keymap. /// /// # warning /// The range [ 0..num_leds() ) includes all of the LEDs /// in the keymap, but may also contain inactive LEDs. When iterating over /// this range, you need the handle this case when calling functions such as /// led_get_name() or led_index_is_active(). pub fn num_leds(&self) -> LedIndex { unsafe { xkb_keymap_num_leds(self.ptr) } } /// Get the name of a LED by index. /// /// Returns the name. If the index is invalid, returns "". pub fn led_get_name<'a>(&'a self, idx: LedIndex) -> &'a str { unsafe { let ptr = xkb_keymap_led_get_name(self.ptr, idx); if !ptr.is_null() { let cstr = CStr::from_ptr(ptr); str::from_utf8_unchecked(cstr.to_bytes()) } else { "" } } } /// Get the index of a LED by name. /// /// Returns The index. If no LED with this name exists, returns /// xkb::LED_INVALID. pub fn led_get_index<S: Borrow<str> + ?Sized>(&self, name: &S) -> LedIndex { unsafe { let cstr = CString::new(name.borrow().as_bytes()).unwrap(); xkb_keymap_led_get_index(self.ptr, cstr.as_ptr()) } } /// Get the number of layouts for a specific key. /// /// This number can be different from num_layouts(), but is always /// smaller. It is the appropriate value to use when iterating over the /// layouts of a key. pub fn num_layouts_for_key(&self, key: Keycode) -> LayoutIndex { unsafe { xkb_keymap_num_layouts_for_key(self.ptr, key) } } /// Get the number of shift levels for a specific key and layout. /// /// If layout is out of range for this key (that is, larger or equal to /// the value returned by num_layouts_for_key()), it is brought /// back into range in a manner consistent with State::key_get_layout(). pub fn num_levels_for_key(&self, key: Keycode, layout: LayoutIndex) -> LevelIndex { unsafe { xkb_keymap_num_levels_for_key(self.ptr, key, layout) } } /// Get the keysyms obtained from pressing a key in a given layout and /// shift level. /// /// This function is like xkb_state_key_get_syms(), only the layout and /// shift level are not derived from the keyboard state but are instead /// specified explicitly. /// /// If layout is out of range for this key (that is, larger or equal to /// the value returned by num_layouts_for_key()), it is brought /// back into range in a manner consistent with State::key_get_layout(). pub fn key_get_syms_by_level<'a>(&'a self, key: Keycode, layout: LayoutIndex, level: LevelIndex) -> &'a [Keysym] { unsafe { let mut syms_out: *const Keysym = null_mut(); let len = xkb_keymap_key_get_syms_by_level(self.ptr, key, layout, level, &mut syms_out); if syms_out.is_null() { &[] } else { slice::from_raw_parts(syms_out, len as usize) } } } /// Determine whether a key should repeat or not. /// /// A keymap may specify different repeat behaviors for different keys. /// Most keys should generally exhibit repeat behavior; for example, holding /// the 'a' key down in a text editor should normally insert a single 'a' /// character every few milliseconds, until the key is released. However, /// there are keys which should not or do not need to be repeated. For /// example, repeating modifier keys such as Left/Right Shift or Caps Lock /// is not generally useful or desired. pub fn key_repeats(&self, key: Keycode) -> bool { unsafe { xkb_keymap_key_repeats(self.ptr, key) != 0 } } } impl Clone for Keymap { fn clone(&self) -> Keymap { unsafe { Keymap { ptr: xkb_keymap_ref(self.ptr) } } } } impl Drop for Keymap { fn drop(&mut self) { unsafe { xkb_keymap_unref(self.ptr); } } } /// iterator to the modifiers in a Keymap pub struct KeymapMods<'a> { keymap: &'a Keymap, ind: ModIndex, len: ModIndex, } impl<'a> Iterator for KeymapMods<'a> { type Item = &'a str; fn next(&mut self) -> Option<&'a str> { if self.ind == self.len { None } else { unsafe { let ptr = xkb_keymap_mod_get_name(self.keymap.ptr, self.ind); self.ind += 1; let cstr = CStr::from_ptr(ptr); Some(str::from_utf8_unchecked(cstr.to_bytes())) }} } } /// iterator to the layouts in Keymap pub struct KeymapLayouts<'a> { keymap: &'a Keymap, ind: LayoutIndex, len: LayoutIndex, } impl<'a> Iterator for KeymapLayouts<'a> { type Item = &'a str; fn next(&mut self) -> Option<&'a str> { if self.ind == self.len { None } else { unsafe { let ptr = xkb_keymap_layout_get_name(self.keymap.ptr, self.ind); self.ind += 1; let cstr = CStr::from_ptr(ptr); Some(str::from_utf8_unchecked(cstr.to_bytes())) }} } } /// iterator to the leds in a Keymap pub struct KeymapLeds<'a> { keymap: &'a Keymap, ind: LedIndex, len: LedIndex, } impl<'a> Iterator for KeymapLeds<'a> { type Item = &'a str; fn next(&mut self) -> Option<&'a str> { if self.ind == self.len { None } else { unsafe { let ptr = xkb_keymap_led_get_name(self.keymap.ptr, self.ind); self.ind += 1; let cstr = CStr::from_ptr(ptr); Some(str::from_utf8_unchecked(cstr.to_bytes())) }} } } /// Keyboard state object. /// /// State objects contain the active state of a keyboard (or keyboards), such /// as the currently effective layout and the active modifiers. It acts as a /// simple state machine, wherein key presses and releases are the input, and /// key symbols (keysyms) are the output. pub struct State { ptr: *mut xkb_state } impl State { pub unsafe fn from_raw_ptr(ptr: *mut xkb_state) -> State { State { ptr: ptr } } pub fn get_raw_ptr(&self) -> *mut xkb_state { self.ptr } /// Create a new keyboard state object from a keymap. pub fn new(keymap: &Keymap) -> State { unsafe { State { ptr: xkb_state_new(keymap.ptr) } } } /// Get the keymap which a keyboard state object is using. /// /// Returns the keymap which was passed to xkb_state_new() when creating /// this state object. /// /// This keymap can safely be used beyond the lifetime of this state pub fn get_keymap(&self) -> Keymap { unsafe { let keymap = xkb_state_get_keymap(self.ptr); xkb_keymap_ref(keymap); Keymap::from_raw_ptr(keymap) } } /// Update the keyboard state to reflect a given key being pressed or /// released. /// /// This entry point is intended for programs which track the keyboard state /// explictly (like an evdev client). If the state is serialized to you by /// a master process (like a Wayland compositor) using functions like /// xkb_state_serialize_mods(), you should use xkb_state_update_mask() instead. /// The two functins should not generally be used together. /// /// A series of calls to this function should be consistent; that is, a call /// with xkb::KEY_DOWN for a key should be matched by an xkb::KEY_UP; if a key /// is pressed twice, it should be released twice; etc. Otherwise (e.g. due /// to missed input events), situations like "stuck modifiers" may occur. /// /// This function is often used in conjunction with the function /// xkb_state_key_get_syms() (or xkb_state_key_get_one_sym()), for example, /// when handling a key event. In this case, you should prefer to get the /// keysyms *before* updating the key, such that the keysyms reported for /// the key event are not affected by the event itself. This is the /// conventional behavior. /// /// Returns A mask of state components that have changed as a result of /// the update. If nothing in the state has changed, returns 0. pub fn update_key(&mut self, key: Keycode, direction: KeyDirection) -> StateComponent { unsafe { xkb_state_update_key(self.ptr, key, mem::transmute(direction)) } } /// Update a keyboard state from a set of explicit masks. /// /// This entry point is intended for window systems and the like, where a /// master process holds an xkb_state, then serializes it over a wire /// protocol, and clients then use the serialization to feed in to their own /// xkb_state. /// /// All parameters must always be passed, or the resulting state may be /// incoherent. /// /// The serialization is lossy and will not survive round trips; it must only /// be used to feed slave state objects, and must not be used to update the /// master state. /// /// If you do not fit the description above, you should use /// xkb_state_update_key() instead. The two functions should not generally be /// used together. /// /// Returns a mask of state components that have changed as a result of /// the update. If nothing in the state has changed, returns 0. pub fn update_mask(&mut self, depressed_mods: ModMask, latched_mods: ModMask, locked_mods: ModMask, depressed_layout: LayoutIndex, latched_layout: LayoutIndex, locked_layout: LayoutIndex) -> StateComponent { unsafe { xkb_state_update_mask(self.ptr, depressed_mods, latched_mods, locked_mods, depressed_layout, latched_layout, locked_layout) } } /// Get the keysyms obtained from pressing a particular key in a given /// keyboard state. /// /// Get the keysyms for a key according to the current active layout, /// modifiers and shift level for the key, as determined by a keyboard /// state. /// /// @param[in] state The keyboard state object. /// @param[in] key The keycode of the key. /// @param[out] syms_out An immutable array of keysyms corresponding the /// key in the given keyboard state. /// /// As an extension to XKB, this function can return more than one keysym. /// If you do not want to handle this case, you should use /// xkb_state_key_get_one_sym(), which additionally performs transformations /// which are specific to the one-keysym case. pub fn key_get_syms<'a>(&'a self, key: Keycode) -> &'a [Keysym] { unsafe { let mut syms_out: *const Keysym = null_mut(); let len = xkb_state_key_get_syms(self.ptr, key, &mut syms_out); if syms_out.is_null() { &[] } else { slice::from_raw_parts(syms_out, len as usize) } } } /// Get the Unicode/UTF-8 string obtained from pressing a particular key /// in a given keyboard state. pub fn key_get_utf8(&self, key: Keycode) -> String { unsafe { let buf: &mut [c_char] = &mut [0; 64]; let ptr = &mut buf[0] as *mut c_char; let len = xkb_state_key_get_utf8(self.ptr, key, ptr, 64); let slice: &[u8] = slice::from_raw_parts( mem::transmute(ptr), len as usize); String::from_utf8_unchecked(slice.to_owned()) } } /// Get the Unicode/UTF-32 codepoint obtained from pressing a particular /// key in a a given keyboard state. /// /// Returns The UTF-32 representation for the key, if it consists of only /// a single codepoint. Otherwise, returns 0. pub fn key_get_utf32(&self, key: Keycode) -> u32 { unsafe { xkb_state_key_get_utf32(self.ptr, key) } } /// Get the single keysym obtained from pressing a particular key in a /// given keyboard state. /// /// This function is similar to xkb_state_key_get_syms(), but intended /// for users which cannot or do not want to handle the case where /// multiple keysyms are returned (in which case this function is /// preferred). /// /// Returns the keysym. If the key does not have exactly one keysym, /// returns xkb::KEY_NoSymbol pub fn key_get_one_sym(&self, key: Keycode) -> Keysym { unsafe { xkb_state_key_get_one_sym(self.ptr, key) } } /// Get the effective layout index for a key in a given keyboard state. /// /// Returns the layout index for the key in the given keyboard state. If /// the given keycode is invalid, or if the key is not included in any /// layout at all, returns xkb::LAYOUT_INVALID. pub fn key_get_layout(&self, key: Keycode) -> LayoutIndex { unsafe { xkb_state_key_get_layout(self.ptr, key) } } /// Get the effective shift level for a key in a given keyboard state and /// layout. /// /// Return the shift level index. If the key or layout are invalid, /// returns xkb::LEVEL_INVALID. pub fn key_get_level(&self, key: Keycode, layout: LayoutIndex) -> LevelIndex { unsafe { xkb_state_key_get_level(self.ptr, key, layout) } } /// The counterpart to xkb_state_update_mask for modifiers, to be used on /// the server side of serialization. /// /// State components other than xkb::STATE_MODS_* are ignored. /// If xkb::STATE_MODS_EFFECTIVE is included, all other state components are /// ignored. /// /// Returns a ModMask representing the given components of the /// modifier state. /// /// This function should not be used in regular clients; please use the /// xkb::State::mod_*_is_active API instead. pub fn serialize_mods(&self, components: StateComponent) -> ModMask { unsafe { xkb_state_serialize_mods(self.ptr, components) } } pub fn serialize_layout(&self, components: StateComponent) -> LayoutIndex { unsafe { xkb_state_serialize_layout(self.ptr, components) } } /// Test whether a modifier is active in a given keyboard state by name. pub fn mod_name_is_active<S: Borrow<str> + ?Sized>(&self, name: &S, type_: StateComponent) -> bool { unsafe { let cname = CString::new(name.borrow().as_bytes()).unwrap(); xkb_state_mod_name_is_active(self.ptr, cname.as_ptr(), type_) == 1 } } /// Test whether a modifier is active in a given keyboard state by index. pub fn mod_index_is_active(&self, idx: ModIndex, type_: StateComponent) -> bool { unsafe { xkb_state_mod_index_is_active(self.ptr, idx, type_) == 1 } } /// Test whether a modifier is consumed by keyboard state translation for /// a key. /// /// Some functions, like xkb_state_key_get_syms(), look at the state of /// the modifiers in the keymap and derive from it the correct shift level /// to use for the key. For example, in a US layout, pressing the key /// labeled \<A\> while the Shift modifier is active, generates the keysym 'A'. /// In this case, the Shift modifier is said to be consumed. However, the /// Num Lock modifier does not affect this translation at all, even if it /// active, so it is not consumed by this translation. /// /// It may be desirable for some application to not reuse consumed modifiers /// for further processing, e.g. for hotkeys or keyboard shortcuts. To /// understand why, consider some requirements from a standard shortcut /// mechanism, and how they are implemented: /// /// 1. The shortcut's modifiers must match exactly to the state. For example, /// it is possible to bind separate actions to \<Alt\>\<Tab\> and to /// \<Alt\>\<Shift\>\<Tab\>. Further, if only \<Alt\>\<Tab\> is bound to /// an action, pressing \<Alt\>\<Shift\>\<Tab\> should not trigger the /// shortcut. /// Effectively, this means that the modifiers are compared using the /// equality operator (==). /// 2. Only relevant modifiers are considered for the matching. For example, /// Caps Lock and Num Lock should not generally affect the matching, e.g. /// when matching \<Alt\>\<Tab\> against the state, it does not matter /// whether Num Lock is active or not. These relevant, or significant, /// modifiers usually include Alt, Control, Shift, Super and similar. /// Effectively, this means that non-significant modifiers are masked out, /// before doing the comparison as described above. /// 3. The matching must be independent of the layout/keymap. For example, /// the \<Plus\> (+) symbol is found on the first level on some layouts, /// and requires holding Shift on others. If you simply bind the action /// to the \<Plus\> keysym, it would work for the unshifted kind, but /// not for the others, because the match against Shift would fail. If /// you bind the action to \<Shift\>\<Plus\>, only the shifted kind would /// work. So what is needed is to recognize that Shift is used up in the /// translation of the keysym itself, and therefore should not be included /// in the matching. /// Effectively, this means that consumed modifiers (Shift in this example) /// are masked out as well, before doing the comparison. /// /// state_modifiers are the modifiers reported by /// xkb::State::mod_index_is_active() and similar functions. /// consumed_modifiers are the modifiers reported by /// xkb::State::mod_index_is_consumed(). /// significant_modifiers are decided upon by the application/toolkit/user; /// it is up to them to decide whether these are configurable or hard-coded. pub fn mod_index_is_consumed(&self, key: Keycode, idx: ModIndex) -> bool { unsafe { xkb_state_mod_index_is_consumed(self.ptr, key, idx) == 1 } } /// Remove consumed modifiers from a modifier mask for a key. /// /// Takes the given modifier mask, and removes all modifiers which are /// consumed for that particular key (as in xkb_state_mod_index_is_consumed()). pub fn mod_mask_remove_consumed(&self, key: Keycode, mask: ModMask) -> ModMask { unsafe { xkb_state_mod_mask_remove_consumed(self.ptr, key, mask) } } /// Get the mask of modifiers consumed by translating a given key. /// /// Returns a mask of the consumed modifiers. pub fn key_get_consumed_mods(&self, key: Keycode) -> ModMask { unsafe { xkb_state_key_get_consumed_mods(self.ptr, key) } } /// Test whether a layout is active in a given keyboard state by name. /// /// If multiple layouts in the keymap have this name, the one with the lowest /// index is tested. pub fn layout_name_is_active<S: Borrow<str> + ?Sized>(&self, name: &S, type_: StateComponent) -> bool { unsafe { let cname = CString::new(name.borrow().as_bytes()).unwrap(); xkb_state_layout_name_is_active(self.ptr, cname.as_ptr(), type_) != 0 } } /// Test whether a layout is active in a given keyboard state by index. pub fn layout_index_is_active(&self, idx: LayoutIndex, type_: StateComponent) -> bool { unsafe { xkb_state_layout_index_is_active(self.ptr, idx, type_) != 0 } } /// Test whether a LED is active in a given keyboard state by name. pub fn led_name_is_active<S: Borrow<str> + ?Sized>(&self, name: &S) -> bool { unsafe { let cname = CString::new(name.borrow().as_bytes()).unwrap(); xkb_state_led_name_is_active(self.ptr, cname.as_ptr()) != 0 } } /// Test whether a LED is active in a given keyboard state by index. pub fn led_index_is_active(&self, idx: LedIndex) -> bool { unsafe { xkb_state_led_index_is_active(self.ptr, idx) != 0 } } } impl Clone for State { fn clone(&self) -> State { unsafe { State { ptr: xkb_state_ref(self.ptr) } } } } impl Drop for State { fn drop(&mut self) { unsafe { xkb_state_unref(self.ptr); } } }