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//! This is a library for controlling colours and formatting, such as //! red bold text or blue underlined text, on ANSI terminals. //! //! //! ## Basic usage //! //! There are two main data structures in this crate that you need to be //! concerned with: `ANSIString` and `Style`. A `Style` holds stylistic //! information: colours, whether the text should be bold, or blinking, or //! whatever. There are also `Colour` variants that represent simple foreground //! colour styles. An `ANSIString` is a string paired with a `Style`. //! //! (Yes, it’s British English, but you won’t have to write “colour” very often. //! `Style` is used the majority of the time.) //! //! To format a string, call the `paint` method on a `Style` or a `Colour`, //! passing in the string you want to format as the argument. For example, //! here’s how to get some red text: //! //! use ansi_term::Colour::Red; //! println!("This is in red: {}", Red.paint("a red string")); //! //! It’s important to note that the `paint` method does *not* actually return a //! string with the ANSI control characters surrounding it. Instead, it returns //! an `ANSIString` value that has a `Display` implementation that, when //! formatted, returns the characters. This allows strings to be printed with a //! minimum of `String` allocations being performed behind the scenes. //! //! If you *do* want to get at the escape codes, then you can convert the //! `ANSIString` to a string as you would any other `Display` value: //! //! use ansi_term::Colour::Red; //! use std::string::ToString; //! let red_string = Red.paint("a red string").to_string(); //! //! //! ## Bold, underline, background, and other styles //! //! For anything more complex than plain foreground colour changes, you need to //! construct `Style` objects themselves, rather than beginning with a `Colour`. //! You can do this by chaining methods based on a new `Style`, created with //! `Style::new()`. Each method creates a new style that has that specific //! property set. For example: //! //! use ansi_term::Style; //! println!("How about some {} and {}?", //! Style::new().bold().paint("bold"), //! Style::new().underline().paint("underline")); //! //! For brevity, these methods have also been implemented for `Colour` values, //! so you can give your styles a foreground colour without having to begin with //! an empty `Style` value: //! //! use ansi_term::Colour::{Blue, Yellow}; //! println!("Demonstrating {} and {}!", //! Blue.bold().paint("blue bold"), //! Yellow.underline().paint("yellow underline")); //! println!("Yellow on blue: {}", Yellow.on(Blue).paint("wow!")); //! //! The complete list of styles you can use are: `bold`, `dimmed`, `italic`, //! `underline`, `blink`, `reverse`, `hidden`, `strikethrough`, and `on` for //! background colours. //! //! In some cases, you may find it easier to change the foreground on an //! existing `Style` rather than starting from the appropriate `Colour`. //! You can do this using the `fg` method: //! //! use ansi_term::Style; //! use ansi_term::Colour::{Blue, Cyan, Yellow}; //! println!("Yellow on blue: {}", Style::new().on(Blue).fg(Yellow).paint("yow!")); //! println!("Also yellow on blue: {}", Cyan.on(Blue).fg(Yellow).paint("zow!")); //! //! Finally, you can turn a `Colour` into a `Style` with the `normal` method. //! This will produce the exact same `ANSIString` as if you just used the //! `paint` method on the `Colour` directly, but it’s useful in certain cases: //! for example, you may have a method that returns `Styles`, and need to //! represent both the “red bold” and “red, but not bold” styles with values of //! the same type. The `Style` struct also has a `Default` implementation if you //! want to have a style with *nothing* set. //! //! use ansi_term::Style; //! use ansi_term::Colour::Red; //! Red.normal().paint("yet another red string"); //! Style::default().paint("a completely regular string"); //! //! //! ## Extended colours //! //! You can access the extended range of 256 colours by using the `Fixed` colour //! variant, which takes an argument of the colour number to use. This can be //! included wherever you would use a `Colour`: //! //! use ansi_term::Colour::Fixed; //! Fixed(134).paint("A sort of light purple"); //! Fixed(221).on(Fixed(124)).paint("Mustard in the ketchup"); //! //! The first sixteen of these values are the same as the normal and bold //! standard colour variants. There’s nothing stopping you from using these as //! `Fixed` colours instead, but there’s nothing to be gained by doing so //! either. //! //! You can also access full 24-bit color by using the `RGB` colour variant, //! which takes separate `u8` arguments for red, green, and blue: //! //! use ansi_term::Colour::RGB; //! RGB(70, 130, 180).paint("Steel blue"); //! //! ## Combining successive coloured strings //! //! The benefit of writing ANSI escape codes to the terminal is that they //! *stack*: you do not need to end every coloured string with a reset code if //! the text that follows it is of a similar style. For example, if you want to //! have some blue text followed by some blue bold text, it’s possible to send //! the ANSI code for blue, followed by the ANSI code for bold, and finishing //! with a reset code without having to have an extra one between the two //! strings. //! //! This crate can optimise the ANSI codes that get printed in situations like //! this, making life easier for your terminal renderer. The `ANSIStrings` //! struct takes a slice of several `ANSIString` values, and will iterate over //! each of them, printing only the codes for the styles that need to be updated //! as part of its formatting routine. //! //! The following code snippet uses this to enclose a binary number displayed in //! red bold text inside some red, but not bold, brackets: //! //! use ansi_term::Colour::Red; //! use ansi_term::{ANSIString, ANSIStrings}; //! let some_value = format!("{:b}", 42); //! let strings: &[ANSIString<'static>] = &[ //! Red.paint("["), //! Red.bold().paint(some_value), //! Red.paint("]"), //! ]; //! println!("Value: {}", ANSIStrings(strings)); //! //! There are several things to note here. Firstly, the `paint` method can take //! *either* an owned `String` or a borrowed `&str`. Internally, an `ANSIString` //! holds a copy-on-write (`Cow`) string value to deal with both owned and //! borrowed strings at the same time. This is used here to display a `String`, //! the result of the `format!` call, using the same mechanism as some //! statically-available `&str` slices. Secondly, that the `ANSIStrings` value //! works in the same way as its singular counterpart, with a `Display` //! implementation that only performs the formatting when required. //! //! ## Byte strings //! //! This library also supports formatting `[u8]` byte strings; this supports //! applications working with text in an unknown encoding. `Style` and //! `Color` support painting `[u8]` values, resulting in an `ANSIByteString`. //! This type does not implement `Display`, as it may not contain UTF-8, but //! it does provide a method `write_to` to write the result to any //! `io::Write`: //! //! use ansi_term::Colour::Green; //! Green.paint("user data".as_bytes()).write_to(&mut std::io::stdout()).unwrap(); //! //! Similarly, the type `ANSIByteStrings` supports writing a list of //! `ANSIByteString` values with minimal escape sequences: //! //! use ansi_term::Colour::Green; //! use ansi_term::ANSIByteStrings; //! ANSIByteStrings(&[ //! Green.paint("user data 1\n".as_bytes()), //! Green.bold().paint("user data 2\n".as_bytes()), //! ]).write_to(&mut std::io::stdout()).unwrap(); #![crate_name = "ansi_term"] #![crate_type = "rlib"] #![crate_type = "dylib"] #![warn(missing_copy_implementations)] #![warn(missing_docs)] #![warn(trivial_casts, trivial_numeric_casts)] #![warn(unused_extern_crates, unused_qualifications)] #[cfg(target_os="windows")] extern crate winapi; mod ansi; pub use ansi::{Prefix, Infix, Suffix}; mod style; pub use style::{Colour, Style}; /// Color is a type alias for Colour for those who can't be bothered. pub use Colour as Color; // I'm not beyond calling Colour Colour, rather than Color, but I did // purposefully name this crate 'ansi-term' so people wouldn't get // confused when they tried to install it. // // Only *after* they'd installed it. mod difference; mod display; pub use display::*; mod write; mod windows; pub use windows::*; mod debug;