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/// A style is a collection of properties that can format a string /// using ANSI escape codes. #[derive(PartialEq, Clone, Copy)] pub struct Style { /// The style's foreground colour, if it has one. pub foreground: Option<Colour>, /// The style's background colour, if it has one. pub background: Option<Colour>, /// Whether this style is bold. pub is_bold: bool, /// Whether this style is dimmed. pub is_dimmed: bool, /// Whether this style is italic. pub is_italic: bool, /// Whether this style is underlined. pub is_underline: bool, /// Whether this style is blinking. pub is_blink: bool, /// Whether this style has reverse colours. pub is_reverse: bool, /// Whether this style is hidden. pub is_hidden: bool, /// Whether this style is struckthrough. pub is_strikethrough: bool } impl Style { /// Creates a new Style with no differences. pub fn new() -> Style { Style::default() } /// Returns a `Style` with the bold property set. pub fn bold(&self) -> Style { Style { is_bold: true, .. *self } } /// Returns a `Style` with the dimmed property set. pub fn dimmed(&self) -> Style { Style { is_dimmed: true, .. *self } } /// Returns a `Style` with the italic property set. pub fn italic(&self) -> Style { Style { is_italic: true, .. *self } } /// Returns a `Style` with the underline property set. pub fn underline(&self) -> Style { Style { is_underline: true, .. *self } } /// Returns a `Style` with the blink property set. pub fn blink(&self) -> Style { Style { is_blink: true, .. *self } } /// Returns a `Style` with the reverse property set. pub fn reverse(&self) -> Style { Style { is_reverse: true, .. *self } } /// Returns a `Style` with the hidden property set. pub fn hidden(&self) -> Style { Style { is_hidden: true, .. *self } } /// Returns a `Style` with the hidden property set. pub fn strikethrough(&self) -> Style { Style { is_strikethrough: true, .. *self } } /// Returns a `Style` with the foreground colour property set. pub fn fg(&self, foreground: Colour) -> Style { Style { foreground: Some(foreground), .. *self } } /// Returns a `Style` with the background colour property set. pub fn on(&self, background: Colour) -> Style { Style { background: Some(background), .. *self } } /// Return true if this `Style` has no actual styles, and can be written /// without any control characters. pub fn is_plain(self) -> bool { self == Style::default() } } impl Default for Style { /// Returns a style with *no* properties set. Formatting text using this /// style returns the exact same text. /// /// ``` /// use ansi_term::Style; /// assert_eq!(None, Style::default().foreground); /// assert_eq!(None, Style::default().background); /// assert_eq!(false, Style::default().is_bold); /// assert_eq!("txt", Style::default().paint("txt").to_string()); /// ``` fn default() -> Style { Style { foreground: None, background: None, is_bold: false, is_dimmed: false, is_italic: false, is_underline: false, is_blink: false, is_reverse: false, is_hidden: false, is_strikethrough: false, } } } // ---- colours ---- /// A colour is one specific type of ANSI escape code, and can refer /// to either the foreground or background colour. /// /// These use the standard numeric sequences. /// See <http://invisible-island.net/xterm/ctlseqs/ctlseqs.html> #[derive(PartialEq, Clone, Copy, Debug)] pub enum Colour { /// Colour #0 (foreground code `30`, background code `40`). /// /// This is not necessarily the background colour, and using it as one may /// render the text hard to read on terminals with dark backgrounds. Black, /// Colour #1 (foreground code `31`, background code `41`). Red, /// Colour #2 (foreground code `32`, background code `42`). Green, /// Colour #3 (foreground code `33`, background code `43`). Yellow, /// Colour #4 (foreground code `34`, background code `44`). Blue, /// Colour #5 (foreground code `35`, background code `45`). Purple, /// Colour #6 (foreground code `36`, background code `46`). Cyan, /// Colour #7 (foreground code `37`, background code `47`). /// /// As above, this is not necessarily the foreground colour, and may be /// hard to read on terminals with light backgrounds. White, /// A colour number from 0 to 255, for use in 256-colour terminal /// environments. /// /// - Colours 0 to 7 are the `Black` to `White` variants respectively. /// These colours can usually be changed in the terminal emulator. /// - Colours 8 to 15 are brighter versions of the eight colours above. /// These can also usually be changed in the terminal emulator, or it /// could be configured to use the original colours and show the text in /// bold instead. It varies depending on the program. /// - Colours 16 to 231 contain several palettes of bright colours, /// arranged in six squares measuring six by six each. /// - Colours 232 to 255 are shades of grey from black to white. /// /// It might make more sense to look at a [colour chart][cc]. /// /// [cc]: https://upload.wikimedia.org/wikipedia/en/1/15/Xterm_256color_chart.svg Fixed(u8), /// A 24-bit RGB color, as specified by ISO-8613-3. RGB(u8, u8, u8), } impl Colour { /// Return a `Style` with the foreground colour set to this colour. pub fn normal(self) -> Style { Style { foreground: Some(self), .. Style::default() } } /// Returns a `Style` with the bold property set. pub fn bold(self) -> Style { Style { foreground: Some(self), is_bold: true, .. Style::default() } } /// Returns a `Style` with the dimmed property set. pub fn dimmed(self) -> Style { Style { foreground: Some(self), is_dimmed: true, .. Style::default() } } /// Returns a `Style` with the italic property set. pub fn italic(self) -> Style { Style { foreground: Some(self), is_italic: true, .. Style::default() } } /// Returns a `Style` with the underline property set. pub fn underline(self) -> Style { Style { foreground: Some(self), is_underline: true, .. Style::default() } } /// Returns a `Style` with the blink property set. pub fn blink(self) -> Style { Style { foreground: Some(self), is_blink: true, .. Style::default() } } /// Returns a `Style` with the reverse property set. pub fn reverse(self) -> Style { Style { foreground: Some(self), is_reverse: true, .. Style::default() } } /// Returns a `Style` with the hidden property set. pub fn hidden(self) -> Style { Style { foreground: Some(self), is_hidden: true, .. Style::default() } } /// Returns a `Style` with the strikethrough property set. pub fn strikethrough(self) -> Style { Style { foreground: Some(self), is_strikethrough: true, .. Style::default() } } /// Returns a `Style` with the background colour property set. pub fn on(self, background: Colour) -> Style { Style { foreground: Some(self), background: Some(background), .. Style::default() } } } impl From<Colour> for Style { /// You can turn a `Colour` into a `Style` with the foreground colour set /// with the `From` trait. /// /// ``` /// use ansi_term::{Style, Colour}; /// let green_foreground = Style::default().fg(Colour::Green); /// assert_eq!(green_foreground, Colour::Green.normal()); /// assert_eq!(green_foreground, Colour::Green.into()); /// assert_eq!(green_foreground, Style::from(Colour::Green)); /// ``` fn from(colour: Colour) -> Style { colour.normal() } }