Macro pin_project_lite::pin_project[][src]

macro_rules! pin_project {
    ($($tt:tt)*) => { ... };
}

A macro that creates a projection type covering all the fields of struct.

This macro creates a projection type according to the following rules:

And the following methods are implemented on the original type:

fn project(self: Pin<&mut Self>) -> Projection<'_>;
fn project_ref(self: Pin<&Self>) -> ProjectionRef<'_>;

By passing an attribute with the same name as the method to the macro, you can name the projection type returned from the method. This allows you to use pattern matching on the projected types.

pin_project! {
    #[project = EnumProj]
    enum Enum<T> {
        Variant { #[pin] field: T },
    }
}

impl<T> Enum<T> {
    fn method(self: Pin<&mut Self>) {
        let this: EnumProj<'_, T> = self.project();
        match this {
            EnumProj::Variant { field } => {
                let _: Pin<&mut T> = field;
            }
        }
    }
}

By passing the #[project_replace = MyProjReplace] attribute you may create an additional method which allows the contents of Pin<&mut Self> to be replaced while simultaneously moving out all unpinned fields in Self.

fn project_replace(self: Pin<&mut Self>, replacement: Self) -> MyProjReplace;

Also, note that the projection types returned by project and project_ref have an additional lifetime at the beginning of generics.

let this: EnumProj<'_, T> = self.project();
                   ^^

The visibility of the projected types and projection methods is based on the original type. However, if the visibility of the original type is pub, the visibility of the projected types and the projection methods is downgraded to pub(crate).

Safety

pin_project! macro guarantees safety in much the same way as pin-project crate. Both are completely safe unless you write other unsafe code.

See pin-project crate for more details.

Examples

use std::pin::Pin;

use pin_project_lite::pin_project;

pin_project! {
    struct Struct<T, U> {
        #[pin]
        pinned: T,
        unpinned: U,
    }
}

impl<T, U> Struct<T, U> {
    fn method(self: Pin<&mut Self>) {
        let this = self.project();
        let _: Pin<&mut T> = this.pinned; // Pinned reference to the field
        let _: &mut U = this.unpinned; // Normal reference to the field
    }
}

To use pin_project! on enums, you need to name the projection type returned from the method.

use std::pin::Pin;

use pin_project_lite::pin_project;

pin_project! {
    #[project = EnumProj]
    enum Enum<T> {
        Struct {
            #[pin]
            field: T,
        },
        Unit,
    }
}

impl<T> Enum<T> {
    fn method(self: Pin<&mut Self>) {
        match self.project() {
            EnumProj::Struct { field } => {
                let _: Pin<&mut T> = field;
            }
            EnumProj::Unit => {}
        }
    }
}

If you want to call the project() method multiple times or later use the original Pin type, it needs to use .as_mut() to avoid consuming the Pin.

use std::pin::Pin;

use pin_project_lite::pin_project;

pin_project! {
    struct Struct<T> {
        #[pin]
        field: T,
    }
}

impl<T> Struct<T> {
    fn call_project_twice(mut self: Pin<&mut Self>) {
        // `project` consumes `self`, so reborrow the `Pin<&mut Self>` via `as_mut`.
        self.as_mut().project();
        self.as_mut().project();
    }
}

!Unpin

If you want to ensure that Unpin is not implemented, use #[pin] attribute for a PhantomPinned field.

use std::marker::PhantomPinned;

use pin_project_lite::pin_project;

pin_project! {
    struct Struct<T> {
        field: T,
        #[pin] // <------ This `#[pin]` is required to make `Struct` to `!Unpin`.
        _pin: PhantomPinned,
    }
}

Note that using PhantomPinned without #[pin] attribute has no effect.